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OOPS HOW DID THAT HAPPEN?
Posted: Sat May 14, 2005 12:18 pm
by o'dium
Posted: Sat May 14, 2005 12:35 pm
by o'dium
Posted: Sat May 14, 2005 12:38 pm
by o'dium
If you want to try the model in doom 3 yourself, put this in your doom 3/base dir.
Its still WIP mind, and its not for Doom 3 but for Q2E, but hey, its still got that nostelga feeling
http://www.quake2evolved.com/blurforum/ ... stid=12891
Posted: Sat May 14, 2005 12:59 pm
by MKJ
god those "Realtime casted" shadows from doom3 look so fucking horrible its laughable
Posted: Sat May 14, 2005 3:15 pm
by ^misantropia^
But the model looks pretty damn good. Nice work, o'dium.
Posted: Sun May 22, 2005 3:39 am
by Furtive
cool
Posted: Sun May 22, 2005 5:07 am
by Kat
Have you got the same texture 'limitations' (ne. restrictions) for Q2E as there are for D3? They're good textures but at 512x512 they're damn massive for what that object is, you'd be looking at 128x128 for something like that in D3.
Posted: Sun May 22, 2005 1:23 pm
by o'dium
Kat wrote:Have you got the same texture 'limitations' (ne. restrictions) for Q2E as there are for D3? They're good textures but at 512x512 they're damn massive for what that object is, you'd be looking at 128x128 for something like that in D3.
We dont have texture limitations. 1023x1024 for weapons/players with pickup models between 256x256 and 512x512. Level textures depend on the surface of course. This is a quality mod, not an average mod, so it makes sense to pump the detail up.
Posted: Sun May 22, 2005 2:08 pm
by Fjoggs
and crank the performance down
Posted: Sun May 22, 2005 2:10 pm
by o'dium
Fjoggs wrote:and crank the performance down
Its a graphics quality mod, what do you expect.
Posted: Sun May 22, 2005 3:33 pm
by ^misantropia^
What's the ratio between maps that need to be constantly swapped in and out of video memory and maps that can remain there for a while, o'dium? On average, I mean.
Posted: Sun May 22, 2005 3:41 pm
by o'dium
^misantropia^ wrote:What's the ratio between maps that need to be constantly swapped in and out of video memory and maps that can remain there for a while, o'dium? On average, I mean.
'serk will be the best person to ask, hes the one that changed that.
As for this texture it will be 256x256 final so dont worry.
Posted: Tue May 24, 2005 3:00 am
by FragaGeddon
That must of freaked you out.