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Gamasutra article about level design

Posted: Sun Apr 14, 2013 8:18 pm
by Eraser
Might be interesting to some of you:
While many of these questions are specifically focused on the craft of level design, there are a number of great quandaries that delve into broader production concerns, tools development, and engine limitations.

I always say that level design is applied game design. It is both a hyper-specialized craft and a broader study of the intersection of technology, mechanics and largely intangible fun. Thus, there are some great learnings in this feature -- and in our GDC tutorial offerings -- no matter what game development discipline you may come from.
It's a Q&A session with some industry top level designers. It's primarily about single player design though, but with EntityPlus around, you've got the perfect oppertunity to put this knowledge into practice ;)
click here to read