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My map is solid for bots

Posted: Tue Sep 04, 2012 6:17 am
by Eraser
The map I've been working on some time ago (the castle one with the church and everything) is somehow almost completely solid for bots. When I spawn a bot into the map, the bot doesn't actually do anything. Only when I shoot the bot it starts running and attacking.

When I run through the map using bot_testclusters, for most of the map it echoes out "Solid!" in the console. Only a tiny portion actually reports to have bot clusters.
Does anyone know what could be causing this?

Re: My map is solid for bots

Posted: Tue Sep 04, 2012 7:59 am
by AEon
I don't think I ever used that command... or maybe for AEneon. Hmm...

Some obvious questions:
  • Did you actually add weapons and items to the map?
  • Checked that your bot spawn is not actually clipped in some way, locking the bot?
  • If you know the area that is problematic, why not try to slam some botclip over that area, to see if things improve?

Re: My map is solid for bots

Posted: Thu Sep 06, 2012 9:05 am
by obsidian
-forcesidesvisible

Re: My map is solid for bots

Posted: Thu Sep 06, 2012 9:30 am
by Eraser
That is amazing. It fixed my problem. So simple :)

Re: My map is solid for bots

Posted: Thu Sep 06, 2012 10:35 am
by dONKEY
Lol, I meant answer a few days ago, just been very busy at work.
If you compile with -meta you must compile your aas file with the -forcesidesvisible switch or else all areas are considered solid.