Page 1 of 1

3 Simple Maps needed

Posted: Wed Aug 22, 2012 8:10 pm
by System123
Hi,

I am a final year engineering student doing my thesis on bipotential control of a 3D environment and I require 3 fairly simple Q3 maps for my project. The only problem is that I don't have the time to commit to learning how to work GTKradiant properly and thus have not managed to get a functional map out. I use OS X so this provides problems and I can't get texturing to work. I am looking for someone who is willing to help me by creating these maps for me. I will reference you in my acknowledgments. The maps are not going to be used in quake and thus only the basic shell needs to be developed with one spawning point.

The maps basically need to be as follows:

Map 1: empty square room, with ceiling height 128, and room size 384x384. The spawning point needs to be in the center of the room.

Map 2: must consist of 2 rooms with a staircase between them (so the rooms are on different levels), the stain case should be about 10 to 15 steps, and must allow the user to fall off the side (no railings) back into the lower room. (room size 256x256). Spawn point in the lower room

Map 3: must consist of 3 platforms connected by narrow (32 unit) beams. platform size must get smaller (256x256, 128x128, 128x64) Spawn on large platform

Please let me know if you are willing to help me out. I don't think it will take an experienced person long to generate these, and the textures can be anything as long as there is a difference between walls and floor.

Thanks in advance

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 6:15 am
by fKd
id be more than happy to help out. if you could make a few layout drawings so there is no mistakes it should only take a few mins.

oh and welcome to q3w :up:

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 10:12 am
by Bliccer
Oh that sounds really easy :D
If fKd can't, contact me.

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 10:54 am
by fKd
right, here are maps 1 & 2

map 1
[lvlshot]http://img201.imageshack.us/img201/8770/shot0000fv.jpg[/lvlshot]

map 2
[lvlshot]http://img841.imageshack.us/img841/3003/shot0001tv.jpg[/lvlshot]

link to file: http://www.gamefront.com/files/22163363/rooms.zip

is this what ya after for the third map
[lvlshot]http://img7.imageshack.us/img7/7343/shot0019ae.jpg[/lvlshot]

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 12:47 pm
by Eraser
You should put some sexy high res textures and fancy lighting on those bad boys ;)

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 1:03 pm
by fKd
yeah, ill do that when i know that this is what hes after.

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 2:17 pm
by System123
Hi,

Thanks so much for the help. I am currently battling to get the maps to load with my program I have been able to load other quake maps with it, so I think it has to do with the packaging. Please can you include the texture files in the pk3 file, under a folder called "textures".

Here is a link to a file that does load with my program. http://www.mediafire.com/?wq2oxz2qn89259p

Otherwise the maps look great, I loaded them up in quake and they seem perfect. Do you have any idea what the proportions of the quake cam are, like what height off the ground the "eyes" are?

Thanks again. Map 3 looks great too, exactly what I want.

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 2:27 pm
by Eraser
Redistribution of assets that are part of Quake III Arena is unfortunately not allowed. So maybe fKd can retexture the maps with textures he makes himself (or made by others which are then licensed under some license that allows redistribution).

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 4:12 pm
by fKd
AEcell texture set to the rescue :D thanks aeon :up:

[lvlshot]http://img339.imageshack.us/img339/5592/shot0020wa.jpg[/lvlshot]

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 6:29 pm
by AEon
I guess that's OK.

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 6:49 pm
by sst13
System123 wrote:...what height off the ground the "eyes" are?
~50.13 units

Re: 3 Simple Maps needed

Posted: Thu Aug 23, 2012 11:04 pm
by System123
Thanks again to everyone involved. Especially fKd for the maps and AEon for the texture set. The maps are perfect for what I require them for. I will post a video link to a demo of my project when I am done so you can all see what I am working on.

Cheers