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Menace, Q3 CTF Map

Posted: Mon Jul 23, 2012 5:23 pm
by voyager
Hello, i done my very very first QIII map :3 I was inspiring by BlackCathedrall map, and was using some textures from that map. Few models from different sources and music from horror game Amnesia. Creation time is about 4 months because i'm very lazy sometimes. Accepting any suggestions, feedbacks and criticism.

DropBox, 10Mb

Few screenshots:
http://dl.dropbox.com/u/13155565/scrm/Q ... -21-26.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -43-09.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -03-43.png
http://dl.dropbox.com/u/13155565/scrm/Q ... -13-26.png

And small video of old version
http://www.youtube.com/watch?v=Fy7RVIIUbIg

Re: Menace, Q3 CTF Map

Posted: Mon Jul 23, 2012 6:39 pm
by cityy
I did not check the map yet but I wanted to let you know that you may not redistribute QL textures with Q3 maps or simular projects.

Re: Menace, Q3 CTF Map

Posted: Tue Jul 24, 2012 4:57 pm
by voyager
I hope no one from ID Software participate in this forum ;p

Re: Menace, Q3 CTF Map

Posted: Tue Jul 24, 2012 6:51 pm
by obsidian
Probably not, but it's not in good etiquette. There are plenty of textures out there you can swap them with, or roll your own.

Re: Menace, Q3 CTF Map

Posted: Wed Jul 25, 2012 2:10 pm
by Tanica46
a bit of feedback

No aas, no Bots, no Fun with the map
= Bad Mapping.

is not that hard with BSPC.
Copy from bspc.exe(in GtkRadiant 1.5.0 folder) in your maps folder.
And this in a bat file.
bspc -forcesidesvisible -bsp2aas q3menace_rc.bsp

BSPC creates a aas file.

by this map "BSPC run time is 42 seconds"
----------------------------------------
"inspiring by BlackCathedrall " where?

The textures are not good for corners and edges or you can use the Surface Inspector.
The theme is then:
A beautiful day with the Surface Inspector.

The search for the weapon is good, for quick games but not.
Place a shotgun near the base for test with Bots.