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Combine 2 Brushes

Posted: Sat Feb 25, 2012 2:07 am
by double
Is that possible to link 2 Brushes together?
I have a moving platform and i see i can put on the platform a model object.
Is that also possible with another Brush instead of a model?
I dont mean to merge them together they must be seperate.
When i use func_group the platform lose his bobbing fuction.
Any ideas?

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 6:06 am
by dONKEY
It's not overly complicated at all. Design your platform from one or several brushes. Don't tag them as an entity. When you are happy with your design, select all the platform brushes and right mouse click to drop the entity window. Select the entity you want (in this case func_plat I guess) and click. All the brushes will be considered part of the same entity. You can edit the entity's properties by selecting at least one of the entity's brushes and pressing n to open the entity properties window.

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 6:09 am
by dONKEY
Oops, forgot to say...
Platforms are incomplete in vanilla Quake 3.
The sound files are missing. Any map with a platform should be distributed with the missing sound files.

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 8:43 am
by Eraser
Or use func_door for it instead.

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 6:10 pm
by double
Thank you for your answer
So far i see it´s the same like when i give each Brush the same func tag
But i want more. I want that a brush with a function (example func_door) attached to the brush with the function func_bobbing.
For example a Door on a moving Platform
Look like that is not possible?

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 6:28 pm
by obsidian
You can't have two different entities working together like that, no.

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 6:38 pm
by double
nooooooooo :cry:

Re: Combine 2 Brushes

Posted: Sat Feb 25, 2012 7:58 pm
by Theftbot
Unless you code mod