Skybox, y u no work!?
Posted: Fri Feb 03, 2012 7:45 pm
So I've been trying to set up a very simple single colored skybox for the defrag map I'm retexturing for Bliccer; though all I get is a hall of mirrors and I really don't know why.
The image file is a 32px*32px plain white jpg file.
[lvlshot]http://i.imgur.com/yP7Hw.jpg[/lvlshot]
I'd be glad about any help.
The image file is a 32px*32px plain white jpg file.
Code: Select all
textures/ct_RunZlaugH2err5/sky_white
{
qer_editorimage textures/ct_RunZlaugH2err5/sky/white.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 600
surfaceparm sky
q3map_sun 1 1 1 70 320 70
skyparms textures/ct_RunZlaugH2err5/sky/white - -
}
I'd be glad about any help.