Need Mayahelp
Posted: Sat Jan 28, 2012 3:30 am
I need some help from you guys regarding a Mayaproblem (or a problem for me not for me Maya...)
Pic: http://db.tt/UMWfHJB6
I want to have a nice transition between the stones (2 stone textures) and the moss. Is there any way too tell the renderer where it should do the transition, like the alpha blending textures in Radiant?
And I don't want to waste another texture on this, actually, because I need one with and one without moss. I tried it with the mib blending thing and the layeredtexture node, but I can't get any proper transition from 100 (base of altar) to 0 (half of ornament/stone texture). And worse even one is tiled.
Would be awesome if you could help me out here... That's the last thing on my todo list to finish this scene.
Also I've got this problem:
http://db.tt/8PKkCArN
It's just a stonetexture with displacement mapping. But it has a lot of jagged regions in the distance and in the near.
Pic: http://db.tt/UMWfHJB6
I want to have a nice transition between the stones (2 stone textures) and the moss. Is there any way too tell the renderer where it should do the transition, like the alpha blending textures in Radiant?
And I don't want to waste another texture on this, actually, because I need one with and one without moss. I tried it with the mib blending thing and the layeredtexture node, but I can't get any proper transition from 100 (base of altar) to 0 (half of ornament/stone texture). And worse even one is tiled.
Would be awesome if you could help me out here... That's the last thing on my todo list to finish this scene.
Also I've got this problem:
http://db.tt/8PKkCArN
It's just a stonetexture with displacement mapping. But it has a lot of jagged regions in the distance and in the near.