Video Game Ideas.
Posted: Sun May 08, 2005 6:10 pm
I think I'd be great at making videogames. I mean I don't have any education in the use of the tools to make a game I do however have great ideas for games. So I figured let's see who else here has ever thought of something fun and original that'd make a great game.
1. MMORPG that incorporates enviroment a lot more to the game than usual. Each class would use it's enviorment accordingly, a theif would hide in the shadows ala Splinter Cell while a mage would cast magic to make himself invisible. A fighter would wield a sword and the control for the swords would be a little like a fighting game so a control pad would be a must. Mages would use mouse movements to cast magic and depending on your skill you would be a more powerful mage.
The whole game would run on a paper rock scisor type of system where each class would have a skill or ability that would allow them to either reduce withstand or avoid any kind of attack. However you would need to act quick. Sword fights would be fun to watch too. The only issue though would be lag.
There would also be comander type characters that'd have a top down RTS type view to control other players by designating a beacon on a map that the player would have to reach, either with a team or without. The game wouldn't feature any levels. Just skills and abilities that are aquired through repeated use of certain skills making the game more diverse in terms of characters.
The beauty of it though is that there wouldn't be any upper limit you can reach meaning a character could potentialy be a super character in the game if they are capable of mastering the class which is only possible if you actualy have enough skill at the game, not the ammount of time you've played.
It's like Quake 3 in a way. Some people can strafe jump the bridge to the railgun on DM6 almost everytime while poor sods like me take at least 20 attempts for 1 successful jump
Even other will NEVER be able to do it. This applies to this game, if you suck at casting magic spells that's it you just plain suck you fail the magic academy.
Cause everyone that has a class has to learn how to do what they do. so when you start you don't have any skills. You basicly choose to do what you want if you open shop to make money then you learn skills associated with trade and none in other fields which might require you to hire other players. There would be no npc characters. This is important. The only computer controlled characters that could be placed in the game would have to be mobs. However there will be very few unplayble characters meaning almost every possible enemy you can run into you can play as a character if you want. This has hazzards though as everyone will kill certain creatures if they see them.
There's a lot more to it but I want to keep it more brief but beleive me I've put a lot of thought into a game like this and I've thought of everything from gui to control setup.
Anyone think I should do up like a buisness plan and try to get this game made? Cause I think it's a really awsome idea.
1. MMORPG that incorporates enviroment a lot more to the game than usual. Each class would use it's enviorment accordingly, a theif would hide in the shadows ala Splinter Cell while a mage would cast magic to make himself invisible. A fighter would wield a sword and the control for the swords would be a little like a fighting game so a control pad would be a must. Mages would use mouse movements to cast magic and depending on your skill you would be a more powerful mage.
The whole game would run on a paper rock scisor type of system where each class would have a skill or ability that would allow them to either reduce withstand or avoid any kind of attack. However you would need to act quick. Sword fights would be fun to watch too. The only issue though would be lag.
There would also be comander type characters that'd have a top down RTS type view to control other players by designating a beacon on a map that the player would have to reach, either with a team or without. The game wouldn't feature any levels. Just skills and abilities that are aquired through repeated use of certain skills making the game more diverse in terms of characters.
The beauty of it though is that there wouldn't be any upper limit you can reach meaning a character could potentialy be a super character in the game if they are capable of mastering the class which is only possible if you actualy have enough skill at the game, not the ammount of time you've played.
It's like Quake 3 in a way. Some people can strafe jump the bridge to the railgun on DM6 almost everytime while poor sods like me take at least 20 attempts for 1 successful jump
Even other will NEVER be able to do it. This applies to this game, if you suck at casting magic spells that's it you just plain suck you fail the magic academy.
Cause everyone that has a class has to learn how to do what they do. so when you start you don't have any skills. You basicly choose to do what you want if you open shop to make money then you learn skills associated with trade and none in other fields which might require you to hire other players. There would be no npc characters. This is important. The only computer controlled characters that could be placed in the game would have to be mobs. However there will be very few unplayble characters meaning almost every possible enemy you can run into you can play as a character if you want. This has hazzards though as everyone will kill certain creatures if they see them.
There's a lot more to it but I want to keep it more brief but beleive me I've put a lot of thought into a game like this and I've thought of everything from gui to control setup.
Anyone think I should do up like a buisness plan and try to get this game made? Cause I think it's a really awsome idea.