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No rest for the living
Posted: Thu Oct 06, 2011 11:45 pm
by morons?
So did anyone play this? Great mapset imo. Set a few speedrun records in it. If you're unaware it's an id sanctioned 9 level episode for Doom 2 on the 360
Re: No rest for the living
Posted: Fri Oct 07, 2011 5:20 pm
by DTS
( don't do Microsoft consoles. What's with putting everything on Xbox 360? Stuff should be on PSP IMO.
Doom is spent for me, though. I don't think I'll be playing it again.
Some really interesting new levels, higher colour pallete and better transparencies like on the PS1 version (Final Doom had those at least (aswell as improved, CD-quality, music)) and turbo mode might get me interested.
Co-op with bots (NPCs) might be an idea, too?
Re: No rest for the living
Posted: Fri Oct 07, 2011 11:41 pm
by morons?
Well it can be played on pc aswell, if you have the right connections.
Re: No rest for the living
Posted: Sat Oct 08, 2011 12:06 pm
by MKJ
yes, there was a Doom2 360 thread in GD when it was released. it's a great episode IMO, very clever map design. some maps almost feel like modern DM maps with the way enemies spawn.
Re: No rest for the living
Posted: Sat Oct 08, 2011 3:10 pm
by Mogul
Yeah I had quite a bit of fun playing through it. It's tough, too. I think I completed it on Hurt Me Plenty and I remember thinking on UV, it would be extremely difficult. Can't imagine it on Nightmare.
