Import Cinema4D models to Quake 3
Posted: Sun Oct 02, 2011 8:58 pm
Hello everyone,
I have some models made in Cinema 4D that I would like to import to Quake 3. I have Google'd this but haven't found much information. So is there any way to do this?
Also one of the models is a ball that is going to be a player model. What would be the process to define that to the model? I guess there is a process behind that goes beyond just converting the model to .md3. (I haven't modeled anything for Quake 3 before). Some models are supposed to be solid (the player can't walk through it), how do you define this also?
Thanks a lot.
I have some models made in Cinema 4D that I would like to import to Quake 3. I have Google'd this but haven't found much information. So is there any way to do this?
Also one of the models is a ball that is going to be a player model. What would be the process to define that to the model? I guess there is a process behind that goes beyond just converting the model to .md3. (I haven't modeled anything for Quake 3 before). Some models are supposed to be solid (the player can't walk through it), how do you define this also?
Thanks a lot.