[BETA] Tower Offense
Posted: Wed Aug 17, 2011 1:36 am
Tower Offense
Gametype: FFA/TDM
Custom assets: Moderate
Phase: Complete (Beta)
Bot support: None
Download (6MB):
http://www.megaupload.com/?d=L5ZVPGN0
A power plant on a lone tropical island. Something's gone wrong, the place is under security lockdown - and there's armed hostiles all over! Grab your rail, and stay alive.
Fight off your enemies inside and outside the facility, try not to fall off the floating platforms, bounce on the consecutive jump pads... and curse the bad weather.
Technical description:
This is something I doodled when I was stuck on integrated graphics. The map uses one of my "how the **** did he do that" tricks, the GPU-murdering rain. (32 planes per volume) All mapobjects were done using Maya, exported with ActorX for Unreal Engine and subject to some Notepad editing, textures were made with IrfanView and a little Photoshop here and there, and finally - shaders were slapped together in q3se, and tweaked in good ol' Notepad. Oh, and audio samples were made with Audacity. (although I never got to use them properly, I'm not sure if they're in the pk3)
License:
If you're making this map available for download somewhere, you may not change the contents of this RAR archive.
If you are adding this map to your server's map-pack, make sure to give credit in a VISIBLE place. (login message, etc.)
Before you play/implement:
This map is a BETA version. There are numerous small issues with it, such as a few misaligned models and patches. It also makes use of a rain effect, which WILL kill the performance on older hardware. Edit the toweroffense.shader file to remove some layers, or disable the rain effect altogether.
This map also makes use of a portal sky, using several mapobjects for the background. Enabling fastsky will NOT affect this map's performance.
I was too lazy to make doors, so the map's a bit slow even without rain.
Ambient sounds are implemented, but broken.
I will fix all those issues if enough people want me to, if not - enjoy what you got.
Credits:
Texture source images - cgtextures.com
Sound samples - freesound.org
Screenshots:
[lvlshot]http://dl.dropbox.com/u/5485355/tower1.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower2.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower3.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower4.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower5.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower6.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower7.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower8.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower9.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower10.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower11.jpg[/lvlshot]
Gametype: FFA/TDM
Custom assets: Moderate
Phase: Complete (Beta)
Bot support: None
Download (6MB):
http://www.megaupload.com/?d=L5ZVPGN0
A power plant on a lone tropical island. Something's gone wrong, the place is under security lockdown - and there's armed hostiles all over! Grab your rail, and stay alive.
Fight off your enemies inside and outside the facility, try not to fall off the floating platforms, bounce on the consecutive jump pads... and curse the bad weather.
Technical description:
This is something I doodled when I was stuck on integrated graphics. The map uses one of my "how the **** did he do that" tricks, the GPU-murdering rain. (32 planes per volume) All mapobjects were done using Maya, exported with ActorX for Unreal Engine and subject to some Notepad editing, textures were made with IrfanView and a little Photoshop here and there, and finally - shaders were slapped together in q3se, and tweaked in good ol' Notepad. Oh, and audio samples were made with Audacity. (although I never got to use them properly, I'm not sure if they're in the pk3)
License:
If you're making this map available for download somewhere, you may not change the contents of this RAR archive.
If you are adding this map to your server's map-pack, make sure to give credit in a VISIBLE place. (login message, etc.)
Before you play/implement:
This map is a BETA version. There are numerous small issues with it, such as a few misaligned models and patches. It also makes use of a rain effect, which WILL kill the performance on older hardware. Edit the toweroffense.shader file to remove some layers, or disable the rain effect altogether.
This map also makes use of a portal sky, using several mapobjects for the background. Enabling fastsky will NOT affect this map's performance.
I was too lazy to make doors, so the map's a bit slow even without rain.
Ambient sounds are implemented, but broken.
I will fix all those issues if enough people want me to, if not - enjoy what you got.
Credits:
Texture source images - cgtextures.com
Sound samples - freesound.org
Screenshots:
[lvlshot]http://dl.dropbox.com/u/5485355/tower1.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower2.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower3.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower4.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower5.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower6.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower7.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower8.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower9.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower10.jpg[/lvlshot]
[lvlshot]http://dl.dropbox.com/u/5485355/tower11.jpg[/lvlshot]