Skyportal questions
Posted: Sun Aug 14, 2011 3:48 am
When I work on my next Q3 map (sorry, Red Snakes might be delayed even further because I just have other projects that I`d like to do) I`m going for a Tokyo metropolitan style. I`ve heard of something called "skyportals" which allows you to draw 3D geometry in the skybox. I`ve seen it before, and being awestruck by it`s convincing effects I wanted to give it a test drive, so I can have authentic-looking tall skyscrapers.
I know I should make some small box separated from the actual map, and put a "skyportal" brush entity in the middle, and then place geometry inside the box but outside the portal. Question is, how do I make it show up in the map? Do I stick a "portal" shader where I would normally put a sky shader, then use misc_portal_surface? If so, should the misc_portal_surface be linked to the skyportal entity with a target / targetname function?
Thanks in advance.
I know I should make some small box separated from the actual map, and put a "skyportal" brush entity in the middle, and then place geometry inside the box but outside the portal. Question is, how do I make it show up in the map? Do I stick a "portal" shader where I would normally put a sky shader, then use misc_portal_surface? If so, should the misc_portal_surface be linked to the skyportal entity with a target / targetname function?
Thanks in advance.