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Compilling problem: in-game projectiles do not show

Posted: Sun Aug 07, 2011 6:13 pm
by Noruen
I have another problem with compilling. When I compile my map and I try to test it, no projectiles (fired rockets etc.) show and also no marks on walls and sound of this projectiles (hit, explosion) is played. I absolutely do not know any reason... Please help, I'm hurry to finish this map for MMC#3 :(

Re: Compilling problem: in-game projectiles do not show

Posted: Mon Aug 08, 2011 12:37 am
by obsidian
Do you have a large number of entities in your map or in a particular section of the map (including speakers, lights, etc.)?

Re: Compilling problem: in-game projectiles do not show

Posted: Mon Aug 08, 2011 8:23 am
by Noruen
Yes, we discussed it yesterday with Fjoggs and Morbus, but total count of entities is (was) 581 (151 speakers), then i deleted many speakers and now i have 31. And it is without problems now. Do you think it was possible to be caused by too many speakers?

Re: Compilling problem: in-game projectiles do not show

Posted: Mon Aug 08, 2011 8:36 am
by Eraser
There are various upper bounds to in-game entities. The grand total of all entities in the game can never go beyond 1023.

I don't think it's just the speakers that caused your problem, I think you crossed some upper bound with the various entities in your map. 581 is quite a large number of entities.

Re: Compilling problem: in-game projectiles do not show

Posted: Mon Aug 08, 2011 2:50 pm
by obsidian
I can't recall the exact reason for this, but to test a theory could you try using a smaller blocksize?

Re: Compilling problem: in-game projectiles do not show

Posted: Tue Aug 09, 2011 12:01 am
by neoplan
What global entity limits are there? I think there is this 256 door limit or something...