Page 1 of 1
GTK Radiant 1.5 - not found prefab manipulating...
Posted: Sun Jul 31, 2011 4:43 pm
by CZghost
I want to make maps for Team Arena and easier way is to using pre-defined prefabs.
But I haven't found section for manipulating with prefabs, so I'm tasking, how to import prefabs into the editor?
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Sun Jul 31, 2011 9:32 pm
by Theftbot
You save the prefab as a seperate map.
Then you go File>Import then select the prefab map.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Mon Aug 01, 2011 8:24 am
by dONKEY
Really depends what you mean by prefabs.
If you mean lumps of brush based geometry, that's quite a lazy way of mapping, that unless you are very careful is going to end up making one heck of a mess.
If you mean prefabs as in real 3d meshes, well apart from importing the mesh, scaling it or rotating it you can't edit a mesh inside radiant. That all has to be done in an external modelling app.
I appreciate the desire to make something, but it really is better in the long run to build things slowly from scratch.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Mon Aug 01, 2011 8:25 am
by CZghost
But the predefined prefabs are with 'pfb' extension. Editor can import only files with extension 'map' or 'reg'.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Mon Aug 01, 2011 8:27 am
by CZghost
dONKEY wrote:Really depends what you mean by prefabs.
If you mean lumps of brush based geometry, that's quite a lazy way of mapping, that unless you are very careful is going to end up making one heck of a mess.
If you mean prefabs as in real 3d meshes, well apart from importing the mesh, scaling it or rotating it you can't edit a mesh inside radiant. That all has to be done in an external modelling app.
I appreciate the desire to make something, but it really is better in the long run to build things slowly from scratch.
I mean prefabs as pre-defined brushwork made with Radiant editor.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Mon Aug 01, 2011 2:51 pm
by obsidian
Change the extension from pfb to map.
dONKEY has a point about excessive use of prefabs and repetition. Most people just select a group of brushes and clones them, much easier in Radiant. The only time I ever used prefabs was back when I used to edit for Half-Life, you could create an brush entity object like a turret and save it as a prefab for later use in other places, but kind of pointless for just normal brushwork.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Tue Aug 02, 2011 12:26 pm
by CZghost
Thank you. ID Software's pre-defined prefabs have extension changed into map for use.
As reward, you can play soon my first Team Arena map called "The Longest Capture" (czg3team1 / remake from q3dm17 - "The Longest Yard").
Map needs some edits before going up.
Re: GTK Radiant 1.5 - not found prefab manipulating...
Posted: Wed Aug 24, 2011 8:58 am
by CZghost
Map is now uploaded at
Worldspawn archive.