my adventure in sp mapping on q3
Posted: Tue Apr 19, 2011 5:29 am
ok so im gonna try out a sp mapping online diary thing here. ill try post as much of the process as possible. might be interesting... might not be.
DAY 1
so any way. with the ent + mod being built here (great work so far boys), now i can make a sp map you know me, sci-fi is the overall aesthetic. thinking 7 maps ish. something like...
-space ship
-spacedock/town (ghost town. you travel to the mag train station and catch a ride)
-approaching the base/travel section. (outdoors, maybe do a like a mag train hl introesk bit... )
-base/military complex (standard stuff, small outpost force, so not giant or anything, maybe one large structure and a series of modular pod type habitat capsules. few tanks, air units etc, private space port maybe...)
-reactor/standard grade nuclear facility (get the fucker going. big, industrial fuck off machines etc!)
-atmospheric converters (reset bla bla bla also massive construction... set in a crater or something...)
-final mission
something like that. so its gonna be like an adventure mystery game.
1, solve what happened on the planet.
2, restore core systems for the return of colonists. (reactor & atmospheric converters)
3, kill a bunch of shit along the way
ok, so... time to go look for some inspiration. feel free to add any ideas etc. this was all just off the top of my head. nothing is set in stone right now idea wise. gonna have to make a lot of puzzles etc... should be a challenge. but hell, i like a good challenge so here goes.
DAY 1
so any way. with the ent + mod being built here (great work so far boys), now i can make a sp map you know me, sci-fi is the overall aesthetic. thinking 7 maps ish. something like...
-space ship
-spacedock/town (ghost town. you travel to the mag train station and catch a ride)
-approaching the base/travel section. (outdoors, maybe do a like a mag train hl introesk bit... )
-base/military complex (standard stuff, small outpost force, so not giant or anything, maybe one large structure and a series of modular pod type habitat capsules. few tanks, air units etc, private space port maybe...)
-reactor/standard grade nuclear facility (get the fucker going. big, industrial fuck off machines etc!)
-atmospheric converters (reset bla bla bla also massive construction... set in a crater or something...)
-final mission
something like that. so its gonna be like an adventure mystery game.
1, solve what happened on the planet.
2, restore core systems for the return of colonists. (reactor & atmospheric converters)
3, kill a bunch of shit along the way
ok, so... time to go look for some inspiration. feel free to add any ideas etc. this was all just off the top of my head. nothing is set in stone right now idea wise. gonna have to make a lot of puzzles etc... should be a challenge. but hell, i like a good challenge so here goes.