Program for .shader file editation
Posted: Sun Feb 27, 2011 9:19 am
I'm looking for some clever program to use it as editor for shader files. It is very uncomfortable to edit very large shader files and it slow down creating process 
Simply, does exist some program, which can "expand" or "collapse" one particular shader in shaderfile? Example:
And collapsed:
I hope I explained it well, my communication skills this weekend are on the level of social amoeba.

Simply, does exist some program, which can "expand" or "collapse" one particular shader in shaderfile? Example:
Code: Select all
textures/noruen_sbrain/SbGrid
{
surfaceparm trans
surfaceparm alphashadow
cull front
{
map textures/noruen_sbrain/SbGrid.tga
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Code: Select all
textures/noruen_sbrain/SbGrid