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Custom player model

Posted: Sat Feb 26, 2011 7:16 pm
by vinny
I have a custom player model already skinned and animated that i'm trying to put into Quake 3. Does anyone have good tutorials for creating skinned players for Q3, with custom animations?

How can i change the player default animations in the code? Or adapt mine to the default ones? :drool:

Re: Custom player model

Posted: Sat Feb 26, 2011 8:25 pm
by ^misantropia^
Your model should have an animation.cfg that defines what frames belong to what animation. Example:

http://www.misfitcode.com/misfitmodel3d ... fg_example

Re: Custom player model

Posted: Mon Feb 28, 2011 11:24 pm
by vinny
Any other tuts? :cool:

Re: Custom player model

Posted: Sat Mar 05, 2011 1:32 am
by vinny
No one? No docs on creating custom player models? :(

Re: Custom player model

Posted: Sat Mar 05, 2011 4:01 am
by obsidian
https://zerowing.idsoftware.com/svn/rad ... manual.htm

It's on the SVN so there's all the HTML markup on screen, but you can save the page locally to view it properly.