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What version of Radiant do you use?
Posted: Wed Jan 26, 2011 6:32 pm
by Plan B
Reading
this thread I thought a little poll might be in order.
Still using 1.2.13, I'm particularly curious what the benefits are of using 1.4
EDIT: Maybe I missed a version. Please mention this as well, so I can add a poll entry.
Re: What version of Radiant do you use?
Posted: Wed Jan 26, 2011 6:49 pm
by cityy
Netradiant - I win the game.
Re: What version of Radiant do you use?
Posted: Wed Jan 26, 2011 7:30 pm
by obsidian
Oops... I added NetRadiant to the list and the poll was reset.
I've been using 1.5 as my stable everyday editor and I've been testing the development build of 1.6. I can't imagine anyone using anything older than 1.4.
Re: What version of Radiant do you use?
Posted: Wed Jan 26, 2011 7:47 pm
by Plan B
Hmmm, shitty but understandable code for poll to reset after adding entry.
Stubborn fucker that I am, I again vote 1.2.13, and again hope for some explanation about how using anything newer is superior...
Re: What version of Radiant do you use?
Posted: Wed Jan 26, 2011 8:05 pm
by Theftbot
What no wordpad option?
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 12:35 am
by Kaz
PlanB, I used to be with you in the 1.2.13 camp but after migrating to Windows7 I had to make the swap over to 1.5. It was initially painful, but some of the features such as model rotation etc. make it a little smoother than 1.2.13. I wouldn't bother unless you're forced. :P
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 5:49 am
by Bacon
Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 6:27 am
by Eraser
Bacon wrote:Windows 7, forced to 1.5... Any other version wont save the map files. They just make 0kb empty files.
1.4 works fine under windows 7 for me, although I must say I've ran into the same problem you mentioned with new map files under Windows Vista some times as well.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 6:28 am
by Silicone_Milk
I use 1.4 under Windows 7 as well.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 4:14 pm
by DaEngineer
I'm using 1.5. I wonder why you use older versions? Do they have any features I don't know about? 1.4 for example has the thicken command for patches for example, and selecting faces works different (better in 1.4 than in 1.5 imo). But in 1.4 selecting brushes by dragging a frame isn't possible, and that's mainly why I dislike 1.4.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 4:31 pm
by Eraser
Couldn't get the texture window to work properly in 1.5 (didn't display any textures) so I went back to 1.4.
Never tried 1.6 to be honest.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 5:13 pm
by ^Ghost
1.4 hands down. learned radiant in 1.4 and by the time i found out about 1.5 i couldnt get used to the switch.
and to get saving to work in 1.4 with win7, either use autosave function, or install radiant onto a external drive or something.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 5:34 pm
by ^misantropia^
1.5's bleeding edge (I track the Subversion repo). Been meaning to check out ZeroRadiant but it failed to build on linux for the longest time.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 5:45 pm
by neoplan
Some ppl still use Q3Radiant

.
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.
Such a plugin would be great aswell for gtk .15 ...
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 7:00 pm
by sst13
neoplan wrote:Some ppl still use Q3Radiant

.
One thing I remember to be very useful from Q3Radiant was to display the players "air-travel" of jumppads.
Such a plugin would be great aswell for gtk .15 ...

Q3Radiant user here.
http://sst13.net/pics/jump-path-patch.png (red thing is a simple patch mesh in side view)
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 7:57 pm
by Noruen
And what about some plugin for real-time lighting preview?

Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 8:21 pm
by DaEngineer
I guess that won't work. The lightmaps have to be baked into the bsp, and that can't be done in real time.
Re: What version of Radiant do you use?
Posted: Thu Jan 27, 2011 8:46 pm
by Theftbot
I think the real time lighting preview is for the newer games(doom 3,q4,prey) so see how it might look.
Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 5:48 am
by sst13
Noruen wrote:And what about some plugin for real-time lighting preview?

For testing local lights/mapparts, just make a fast test compile by clipping off the rest of the map with large caulk brushes. In this case, the light stage runs very fast.

Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 8:03 am
by DaEngineer
How is that supposed to work if there are already entities outside the caulkbox?
Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 3:21 pm
by sst13
The caulkbox must include the entire rest of the map:
http://sst13.net/pics/caulk-cull-compile.png
Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 4:53 pm
by DaEngineer
Simply amazing! I didn't know this trick. Could really become useful some time.
Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 8:53 pm
by obsidian
Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
Re: What version of Radiant do you use?
Posted: Fri Jan 28, 2011 9:56 pm
by Hipshot
They have a function like this in VHE. Very useful.
Re: What version of Radiant do you use?
Posted: Sat Jan 29, 2011 6:27 pm
by roughrider
obsidian wrote:Didn't regions at some point in the past do this (or maybe I'm thinking of a different engine that I worked on in the past). It might be something worth adding to Radiant/Q3Map2.
You are right obsidian, regions do the same, but I believe it only pulls that portion and leaves the rest, more or less like clipping a pic.