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[BETA 4] Cirkel

Posted: Sat Jan 22, 2011 8:17 pm
by Murrez
I have dusted of another old map from my maps folder in quake 3.
It would be fun to hear what you think. :)

ok so i have added 2 more corridors wich is open to the main room, so now the flow of the gameplay is better.
I now have 1 or 2 weeks vacation so i might be spitting out beta builds quite fast.

[beta 2]-added megahealth.
[beta 2]-moved plasmagun and lightning gun.
[beta 2]-removed some health.
[beta 2]-lots of changes to geometry.
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[beta 3]-Fine tuned geometry and added some detail
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[beta 4]-Fine tuned geometry and added some detail. Moved RL to YA, moved SG to corner, Moved Both YA's to ledge above jump-pads. Added 1 more jumppad in the middle. Added a teleporter.


1 RL
1 LG
1 SG
1 RG
1 PG
1 MH
2 YA

Latest Screens:
[lvlshot]http://img692.imageshack.us/img692/1171/shot0114o.jpg[/lvlshot][lvlshot]http://img262.imageshack.us/img262/2434/shot0115.jpg[/lvlshot]
[lvlshot]http://img148.imageshack.us/img148/7287/shot0116sn.jpg[/lvlshot][lvlshot]http://img441.imageshack.us/img441/4067/shot0117.jpg[/lvlshot]
[lvlshot]http://img708.imageshack.us/img708/9959/shot0118a.jpg[/lvlshot][lvlshot]http://img838.imageshack.us/img838/3576/shot0119.jpg[/lvlshot]
[lvlshot]http://img227.imageshack.us/img227/7273/shot0120i.jpg[/lvlshot][lvlshot]http://img98.imageshack.us/img98/474/shot0121z.jpg[/lvlshot]

Latest Build:
http://www.mediafire.com/?xqiqms601g9u85b

Re: [BETA 4] Cirkel

Posted: Sun Jan 30, 2011 7:23 pm
by deqer
can you post some screenshots? preferably embedded into your post.

Re: [BETA 4] Cirkel

Posted: Sun Jan 30, 2011 9:18 pm
by Murrez
Fixed! ;)

waiting for feedback.

Re: [BETA 4] Cirkel

Posted: Mon Jan 31, 2011 12:09 pm
by Eraser
The look of this map reminds me a lot of "PQ Arena".

Re: [BETA 4] Cirkel

Posted: Wed Feb 02, 2011 1:39 pm
by DaEngineer
You should team your doors, so they open the same time when running through or shooting at them. To do so, select both doors and add the key "team" with an arbitraty value, for example "door1", "team1" or whatever you like. Just make sure you don't mess up the doors and their values, otherwise you'll end up with opened doors on the other side of your map.

And I found some weird brushes, seems you have clipped them a bit odd:

Image

Re: [BETA 4] Cirkel

Posted: Fri Feb 04, 2011 10:21 pm
by Murrez
hmm ok didn't know about that thanks!