Who wants a public compiler?
Posted: Wed Dec 01, 2010 9:09 pm
I got some very excellent news today, and I'll be working for a company who's name I can't yet disclose very soon, and I'll have some of that money stuff again.
A while ago AMD held a competition of some kind to write up ideas for what you'd do with a ...32....or 64 core processor or..whatever the hell it was. So I said if I had that many cores....I'd just use like...12 for myself, and let other people use the left over ones for whatever they wanted and potentially lending cores and processor cycles could become a business venture...I dunno.
but they never replied...i have no idea who won...but I still think my idea is a neat one. If the people left in the quake 3 community would be interested, I'd be happy to spend as much as ....2,000 on a little number cruncher and just leave it open to people here who wanted to compile maps with really really fast results.
I was even thinking of setting up a php thing that'd allow you to upload .maps and they'd be thrown at q3map2 with your switches and whatever else. Or I could just do it manually if people emailed me their maps.
Maybe in 2010 this is bringing too much to a table that's already full...but I dunno....it might be fun and if people out there could actually make use of it, that'd be cool.
Is everyone out there happy with their current compiling solutions or would this be beneficial to the community?
A while ago AMD held a competition of some kind to write up ideas for what you'd do with a ...32....or 64 core processor or..whatever the hell it was. So I said if I had that many cores....I'd just use like...12 for myself, and let other people use the left over ones for whatever they wanted and potentially lending cores and processor cycles could become a business venture...I dunno.
but they never replied...i have no idea who won...but I still think my idea is a neat one. If the people left in the quake 3 community would be interested, I'd be happy to spend as much as ....2,000 on a little number cruncher and just leave it open to people here who wanted to compile maps with really really fast results.
I was even thinking of setting up a php thing that'd allow you to upload .maps and they'd be thrown at q3map2 with your switches and whatever else. Or I could just do it manually if people emailed me their maps.
Maybe in 2010 this is bringing too much to a table that's already full...but I dunno....it might be fun and if people out there could actually make use of it, that'd be cool.
Is everyone out there happy with their current compiling solutions or would this be beneficial to the community?