Page 1 of 1

Texures problem

Posted: Sun Nov 14, 2010 10:44 pm
by voyager
Hello, can u help me with this bug? please, watch video below.
Textures are beginning to "wawing" after 5 minutes of work!
My video - radeon1950pro
http://www.youtube.com/watch?v=2vC7TYzHB3Q

Re: Texures problem

Posted: Sun Nov 14, 2010 11:00 pm
by mrd
Try changing the rendering mode under the textures option. Bilinear or trilinear should work well, but try others as well.

Re: Texures problem

Posted: Mon Nov 15, 2010 12:00 am
by voyager
I checked all the options and nothing helps

Re: Texures problem

Posted: Mon Nov 15, 2010 3:58 am
by VolumetricSteve
wow, that is ...really weird, I'm guessing it's a video card driver, have you installed the latest driver versions? Also, looking into your driver settings, Catalyst A.I. might be doing ...something to NetRadiant....no idea what, ATI drivers are really weird, and Catalyst A.I. is even more weird.

Try setting as many things in your drivers to "Application setting" as you can, and if AI is on, turn it off, if it's off...turn it on?

Re: Texures problem

Posted: Mon Nov 15, 2010 5:03 am
by obsidian
Disable desktop composition?

Right click GtkRadiant.exe, properties, compatiblity, Disable desktop composition, apply and okay.

Re: Texures problem

Posted: Tue Nov 16, 2010 2:16 pm
by voyager
nope, this not help me too... okay, however, i can restart radiant every time, when i see this bug. Thank you all!! :)

Re: Texures problem

Posted: Tue Nov 16, 2010 2:20 pm
by voyager
Can i ask another question right there!? how i can compile light on my map? mapping for quake 2 i use fullvis (qrad -maxlt -extra) but light on my map not compile! even i remove light from map after comipil my map will be bright like daylight! sorry for my english

Re: Texures problem

Posted: Tue Nov 16, 2010 2:24 pm
by Anthem
Read this thread, voyager.

viewtopic.php?f=10&t=44193

Re: Texures problem

Posted: Tue Nov 16, 2010 2:39 pm
by voyager
Anthem
Sorry, but i'm interesting in quake 2 mapping, not in q3, or this site only about q3? If this right then, sorry, i found wrong site :(

Re: Texures problem

Posted: Tue Nov 16, 2010 2:58 pm
by dichtfux
To get an overview of Quake 2 mapping you could read this, I recently wrote it. The section named BSP compiler explains which light tools are used today and links to a shellscript that runs them for you.

This website is about Quake 3 but many things are similar, especially if you're using some Radiant editor to make your Quake 2 maps so people may be able to help you with many things. If you feel you need more Quake2-specific help feel free to come to the Quake 2 Cafe. (I know the website looks ugly, don't let that scare you.)

I usually compile with

Code: Select all

arghrad.exe -ambient .2 path_to/yourmap.map
All the other options are better placed in world spawn so you don't have to remember the command line you used (in case you need to re-compile later).

Re: Texures problem

Posted: Tue Nov 16, 2010 4:20 pm
by voyager
dichtfux
Thank you!

Re: Texures problem

Posted: Tue Nov 16, 2010 9:31 pm
by Anthem
Oh, sorry. I misunderstood the question, voyager.