ASE Model Compile Problem
Posted: Sun Sep 12, 2010 10:41 pm
Hi all, I ran into a problem today that I've never run into before.
I have a ASE model comprised of all patches that will not compile into my map. I have had no previous problems using ASE models comprised from brushwork, but this is my first one made from patches. I even included some brushes in the model just to see if that was a problem but that didn't make a difference.
The model displays fine in gtkradiant - I can scale and rotate it just like any other model but when I compile my map it shows up as that XYZ/RGB missing model placeholder. I have tried moving the model to different folders but that shouldn't (and didn't) make a difference.
I am compiling from a batch file and have tried various command line switches in the bsp stage without success - the model disappears in the bsp phase.
I receive no errors in gtkradiant, q3map2 or the game itself - it just shows up as a missing model ingame.
The model was created in gtkradiant and then converted to ASE by q3map2 - something that I've done many times before.
Currently the model is not clipped but that never made a difference previously as far as including it in the compile.
I am using GTKradiant 1.4 and q3map2 version 2.5.16
misc_gamemodel vs. model?
Any suggestions?
I have a ASE model comprised of all patches that will not compile into my map. I have had no previous problems using ASE models comprised from brushwork, but this is my first one made from patches. I even included some brushes in the model just to see if that was a problem but that didn't make a difference.
The model displays fine in gtkradiant - I can scale and rotate it just like any other model but when I compile my map it shows up as that XYZ/RGB missing model placeholder. I have tried moving the model to different folders but that shouldn't (and didn't) make a difference.
I am compiling from a batch file and have tried various command line switches in the bsp stage without success - the model disappears in the bsp phase.
I receive no errors in gtkradiant, q3map2 or the game itself - it just shows up as a missing model ingame.
The model was created in gtkradiant and then converted to ASE by q3map2 - something that I've done many times before.
Currently the model is not clipped but that never made a difference previously as far as including it in the compile.
I am using GTKradiant 1.4 and q3map2 version 2.5.16
misc_gamemodel vs. model?
Any suggestions?