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Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Mon Aug 02, 2010 8:43 pm
by phantazm11
Hey,
Corrosion is my entry in the Maverick Servers Summer 2010 mapping competition.
It a 4v4 TDM map, which is also great fun for FFA games.
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm3.jpg[/lvlshot]
Download Corrosion Here
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 5:24 am
by ShadoW_86
Great job! Maps looks just amazing, piece of art

.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 8:41 am
by cityy
Pretty average map you have there, sir.
Joking; I think from the design point this is your best q3 map so far IMO. Gratz on a great map. =)
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 3:32 pm
by Anthem
Definitely your best and one of the best. This is contending with
Map on the Edge of Forever in design, which was previously unrivaled. I'm happy there are still people like you, hipshot, cityy, shadow, sock, kaz, etc. to raise the bar time and time again.

It keeps it interesting for us mild mappers who are watching and barely create much of anything.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 3:34 pm
by phantazm11
Thanks a lot gentlemen!
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 5:47 pm
by obsidian
Nice map! The only visual thing I don't like is the jump pad "air" effect. The top of the column just ends abruptly. I would fade it out with rgbGen vertex in the shader and alphaMod brushes.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Tue Aug 03, 2010 6:40 pm
by dichtfux
Wow!
Many cool maps were posted here recently. This one is my favorite.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Wed Aug 04, 2010 12:39 am
by Kaz
Definitely a great map. Your use of non-axial arches will be hard to beat!
Good luck!
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Thu Aug 05, 2010 10:14 am
by monaster
Yes! Been waiting for you newest map, phantazm11. Do you want any feedback or is this already a final version?
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Thu Aug 05, 2010 2:10 pm
by Anthem
monaster wrote:Yes! Been waiting for you newest map, phantazm11. Do you want any feedback or is this already a final version?
This is final. It will be judged as it is.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Thu Aug 05, 2010 9:21 pm
by phantazm11
Thanks a lot guys!
@monaster: I would love any feedback you have to give. Anthem is correct, the map will be judged as is, but I believe there will be a short period after judging in which we will be able to fix things before the final mappack is released.
@obsidian:I agree with you. In fact, I will probably delete the effect entirely for the final mappack version.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Fri Aug 06, 2010 3:01 am
by nitin77
great map, love the build quality and texturing. Havent played it yet but on first glance, layout seems very well thought out.
Also, posting a thread about the release over at Func Msgboard if you are interested.
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Sun Aug 08, 2010 3:31 am
by phantazm11
Thanks a lot, nitin77. Also, thanks for reposting this!
Re: Phantq3dm3 - Corrosion - Maverick Competition #2 Entry
Posted: Mon Aug 09, 2010 12:02 am
by monaster
The only thing I found out to be buggy is the bot behaviour (1 crash on nightmare) when they are on the stair trim paths you can see in your first shot: they would actually never go there by themselves (no items or botroam there), but when they are for example
pushed there (hit her with my railgun but didn't kill her), they don't know what to do and start moving at weird angles blablabla, you know what I mean. Botclip these two sections (left and right stairs). Other than that, this map's perfect and exceeded my expectations from what I've seen on the screenshots
by far, wonderful work!

Wouldn't compare it with moteof though, since your project is in another category for me, and judging your map from a sock design's point of view and not a phantazm11's somehow seems strange. This should be nothing personally against Anthem's comment, too.
