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Highest possible image quality?

Posted: Wed Jul 07, 2010 12:36 pm
by Chretien
I have been using google (some of the guides seems to have wrong values tho) and tried alot of different settings today to achieve the best possible image quality in Q3.
Do you think this is about right?

Code: Select all

r_glDriver "opengl32"
r_allowExtensions "1"

r_ext_compressed_textures "1"
r_ext_gamma_control "1"
r_ext_multitexture "1"
r_ext_compiled_vertex_array "1"
r_ext_texture_env_add "1"

r_picmip "0"
r_roundImagesDown "0"

r_detailtextures "1"
r_texturebits "32"
r_colorbits "32"
r_stereo "0"
r_stencilbits "8"
r_depthbits "32"
r_overBrightBits "1"
r_simpleMipMaps "1"
r_mapOverBrightBits "2"
r_ignorehwgamma "0"
r_mode "-1"
r_customwidth "1920"
r_customheight "1080"
r_fullscreen "1"
r_customaspect "1"

r_vertexLight "0"
r_subdivisions "1"
r_smp "0"
r_ignoreFastPath "1"

r_lodCurveError "10000"
r_lodbias "-2"

r_flares "1"
r_ignoreGLErrors "1"
r_fastsky "0"
r_drawSun "1"
r_dynamiclight "1"
r_dlightBacks "1"
r_finish "1"

r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

r_swapInterval "0"
r_gamma "0.80"
r_facePlaneCull "1"
r_primitives "0"