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				14 years of the quake engine
				Posted: Sat Jun 26, 2010 7:36 am
				by axbaby
				
			 
			
					
				Re: 14 years of the quake engine
				Posted: Sat Jun 26, 2010 9:45 pm
				by obsidian
				Don't people proof read articles anymore?
			 
			
					
				Re: 14 years of the quake engine
				Posted: Sun Jun 27, 2010 10:32 am
				by axbaby
				proffread this =======}
http://fullglassemptyclip.com/2010/06/2 ... rce-ports/
 
			
					
				Re: 14 years of the quake engine
				Posted: Sun Jun 27, 2010 3:40 pm
				by Scourge
				obsidian wrote:Don't people proof read articles anymore?
I've noticed an increasing amount of spelling, grammar, punctuation, and plain missing word errors in media lately. On a very noticeable level. Being an editor must be nice. They don't seem to do anything.
 
			
					
				Re: 14 years of the quake engine
				Posted: Sun Jun 27, 2010 6:32 pm
				by Theftbot
				They also need to get their facts straight too.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 7:13 am
				by Eraser
				Wow, that's indeed a very badly written article. I almost get the impression that it was written in a different language and then translated with some help from Google Translate.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 9:29 am
				by Theftbot
				The Quake Engine was the first 3D game engine that used three dimensional figures instead of two dimensional sprites. -yeah right.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 9:35 am
				by ^misantropia^
				Maybe my memory deceives me but wasn't Q1 indeed the first truly 3D game, instead of 2.5D?
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 11:12 am
				by Captain
				I believe it was.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 11:15 am
				by Eraser
				Yes, although the Dark Forces engine did have support for 3D models, it didn't really use them.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 2:06 pm
				by MKJ
				fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 8:15 pm
				by ^misantropia^
				Yeah, I played one of those on my 8086. But you could only move in a two-dimensional plane so it wasn't fully 3D either.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 8:38 pm
				by MKJ
				well. yea.
the statement was about 3d models tho rite :K
			 
			
					
				Re: 14 years of the quake engine
				Posted: Mon Jun 28, 2010 9:45 pm
				by ^misantropia^
				Ah, right. I thought we had moved on to the wider scope of 3D in general, not just models. Mea culpa.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Tue Jun 29, 2010 6:54 am
				by Eraser
				MKJ wrote:fully textured models, i suppose.
long time back there were those 3d tank games that used vectors and solid polygons ey
Yeah you're right. Fully textured models is what I ment.
 
			
					
				Re: 14 years of the quake engine
				Posted: Tue Nov 16, 2010 10:53 pm
				by VolumetricSteve
				Did descent 1 and quake 1 come out in the same year?
I'd think one of those two would have been to first to be "all 3d"  albeit software 3d.
			 
			
					
				Re: 14 years of the quake engine
				Posted: Wed Nov 17, 2010 7:18 am
				by Eraser
				Descent: march 17, 1995
Quake: June 22, 1996