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It's Polycount.com, Jim...

Posted: Thu May 27, 2010 3:43 am
by ^misantropia^
...but not as we know it.

http://www.polycount.com/

Re: It's Polycount.com, Jim...

Posted: Thu May 27, 2010 4:58 am
by Perle
Hmmm. What can i say?

Re: It's Polycount.com, Jim...

Posted: Thu May 27, 2010 8:33 am
by ^misantropia^
"I agree with every word you say and want to subscribe to your newsletter" always goes down well with me.

Re: It's Polycount.com, Jim...

Posted: Thu May 27, 2010 11:19 am
by Eraser
This is competely unrelated to the old Polycount we've all grown to love, right?

Re: It's Polycount.com, Jim...

Posted: Sun May 30, 2010 10:23 pm
by monaster
:puke:

Re: It's Polycount.com, Jim...

Posted: Mon May 31, 2010 12:44 pm
by roughrider
Eraser wrote:This is competely unrelated to the old Polycount we've all grown to love, right?
You are most definately right. It's too bad that all the good 'ole stuff that used to float around on the old polycount isn't there anymore. :dork:
The "new" polycount makes me want to :puke:

Re: It's Polycount.com, Jim...

Posted: Mon May 31, 2010 4:42 pm
by Kat
Yeah, all that fantastically original content can't compete with bright green or blue 'custom' skins ;)

Re: It's Polycount.com, Jim...

Posted: Mon May 31, 2010 5:54 pm
by ^misantropia^
Fortunately, the Q3 models are backed up: http://ioquake3.org/extras/models/

Re: It's Polycount.com, Jim...

Posted: Mon May 31, 2010 6:13 pm
by cityy
A load of models is also hosted here: http://q3a.ath.cx/?model

Re: It's Polycount.com, Jim...

Posted: Mon May 31, 2010 10:02 pm
by roughrider
Is good to know that some people have the sense in mind to archive items we love to use.

Re: It's Polycount.com, Jim...

Posted: Wed Jun 02, 2010 2:52 am
by anduu