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what's wrong ?

Posted: Thu Apr 15, 2010 8:49 pm
by .:Z:.
i made a shader it's a bounced arrow but i get this error :
WARNING: reused image textures/zensfx/arrow_green.blend.tga with mixed glWrapClampMode parm

here's the image :
Image
the smaller one is static

here's the shader :

Code: Select all

textures/zensfx/arrow_green
{
	qer_editorimage textures/zensfx/arrow_green.blend.tga
	surfaceparm nomarks
	surfaceparm noimpact
	surfaceparm trans
	{
		tcMod scale .5 .5
		clampmap textures/zensfx/arrow_green.blend.tga
		map textures/zensfx/arrow_green.blend.tga
		blendfunc GL_ONE GL_ONE
		rgbGen wave sin .3 .1 0 0.5
	}
	{
		tcMod scale .5 .5
		clampmap textures/zensfx/arrow_green.blend.tga
		blendfunc gl_one gl_one
		tcMod stretch sin 1.2 .8 0 1.5
		rgbGen wave square .5 .5 .25 1.5
	}
}

Re: what's wrong ?

Posted: Thu Apr 15, 2010 9:37 pm
by skinNCNmaster
I NOTICE..
the gl_one and the GL_ONE

Re: what's wrong ?

Posted: Thu Apr 15, 2010 11:06 pm
by .:Z:.
same error

Re: what's wrong ?

Posted: Thu Apr 15, 2010 11:28 pm
by skinNCNmaster
possibly :
WARNING: reused image skybox/texture/path.tga with mixed glWrapClampMode parm

Appears in the game console whenever a map is compiled with -skyfix. You can safely ignore this error.
reminfd me again the difference between "map" and "clampmap" plz

ydnar says:

Re: what's wrong ?

Posted: Fri Apr 16, 2010 5:11 am
by obsidian
Clamps texture coordinates to surface.

http://www.robotrenegade.com/q3map2/doc ... 6.html#map

Re: what's wrong ?

Posted: Fri Apr 16, 2010 2:32 pm
by dONKEY
is that not the error you get with a .tga saved the wrong way up?

Re: what's wrong ?

Posted: Fri Apr 16, 2010 3:06 pm
by obsidian
Could be. What program are you using to create the TGA file and what save settings are you using?

Re: what's wrong ?

Posted: Fri Apr 16, 2010 3:27 pm
by .:Z:.
i use PhotoshopCS4 i just del the alpha chanel but same error...

in the first shader i've put clampmap textures/zensfx/arrow_green.blend.tga because if i delete it i've got some arrow around that's why i put that line
but
i found my errors !
#1 i forgot to put the arrow_green.tga and change some line
#2 and the clampmap lines no be the same

here's my new shader :

Code: Select all

textures/zensfx/arrow_green
{
	qer_editorimage textures/zensfx/arrow_green.tga
	surfaceparm nomarks
	surfaceparm noimpact
	surfaceparm trans
	{
		tcMod scale .5 .5
		clampmap textures/zensfx/arrow_green.tga
		blendfunc gl_one gl_one
		rgbGen wave sin .3 .1 0 1.5
	}
	{
		tcMod scale .5 .5
		clampmap textures/zensfx/arrow_green.blend.tga
		blendfunc gl_one gl_one
		tcMod stretch sin 1.2 .8 0 1.5
		rgbGen wave square .5 .5 .25 1.5
	}
	
}

Re: what's wrong ?

Posted: Fri Apr 16, 2010 3:53 pm
by dONKEY
Will a shader work with a 'dot' in the file name? I thought that was wrong. Normally I go underscore.

Re: what's wrong ?

Posted: Fri Apr 16, 2010 6:17 pm
by Bliccer
Haha. I know this red image in the first pic :D

For errors: viewtopic.php?f=10&t=2418&start=35
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