******ERROR******Mesh lightmap miscount
Posted: Fri Apr 09, 2010 11:35 pm
Has anyone ever had that error before? It is spit out during the compile process of lightstage in GTKRadiant 1.2.1, fully displayed it says:
******ERROR******
Mesh lightmap miscount (0) (7 != 0 || 6 != 0)
Interestingly only 1.2.1 gives out that error and refuses to create light in the respective map, GTK Radiant 1.5.0 doesn't report any problems and finishes the -light stage (after a -vis compile, no -fast with that) but after loading that 1.5.0 done map in Quake 3 there's been no light whatsoever; just a full bright map as if there were never any light entities compiled before.
Copying the whole map into a new map, saving and compiling again didn't help; neither did choosing any of the other light options (-light -extra, -light -fast and so on), I finally got rid of that version and compiled an older one that still worked without much of a problem. Still I'm interested in that strange error.
******ERROR******
Mesh lightmap miscount (0) (7 != 0 || 6 != 0)
Interestingly only 1.2.1 gives out that error and refuses to create light in the respective map, GTK Radiant 1.5.0 doesn't report any problems and finishes the -light stage (after a -vis compile, no -fast with that) but after loading that 1.5.0 done map in Quake 3 there's been no light whatsoever; just a full bright map as if there were never any light entities compiled before.
Copying the whole map into a new map, saving and compiling again didn't help; neither did choosing any of the other light options (-light -extra, -light -fast and so on), I finally got rid of that version and compiled an older one that still worked without much of a problem. Still I'm interested in that strange error.