quake3 mapping pvs
Posted: Sat Mar 27, 2010 8:23 am
Hello guys,
Ive created big room with one wall that split it in two areas.. Ive used gtkradiant to create the prt file and view it... now the strange thing, I realised that the map compiler somehow split my portals into several smaller ones.
It seems that there's a limit of z size of a portal (1024), if the portal z size exceeds 1024, then compile splits that portal into smaller ones, but Im not sure...anyway its not necessary and I want to know how to turn it off?
Can anyone tell me how to fix that strange behavoiur ?
edit: another strange thing
Now my room floor z size is smaller than 900, but portals are still splited by z=0 plane.... I dont get it... the problem does not occur when I move my room up( so floor = 0, roof = 900)
Ive created big room with one wall that split it in two areas.. Ive used gtkradiant to create the prt file and view it... now the strange thing, I realised that the map compiler somehow split my portals into several smaller ones.
It seems that there's a limit of z size of a portal (1024), if the portal z size exceeds 1024, then compile splits that portal into smaller ones, but Im not sure...anyway its not necessary and I want to know how to turn it off?
Can anyone tell me how to fix that strange behavoiur ?
edit: another strange thing
Now my room floor z size is smaller than 900, but portals are still splited by z=0 plane.... I dont get it... the problem does not occur when I move my room up( so floor = 0, roof = 900)