Three newbie questions: Water, Terrain and Sunlight.
Posted: Tue Mar 16, 2010 12:43 am
Water:
If anyone would be so kind as to provide me with a shader I could use for water. I'm looking for a certain amount of transparency, the water to be rippling, and an image that appears on the top of the water.
The problem I was having was that I went about making water like this: I have a texture of tropical looking water. I texture a box, while the texture is connected to a water shader.
However, I think I know what I'm doing wrong. I believe the box must be using a caulk texture (could someone please explain caulk?) and one of the faces needs to be the actual tropical texture.
A dillemma of course is that I don't know how to texture single faces!
My last question (although not required) is if it's possible to make a realistic looking sea. What I mean is, one where waves crash up and down, swell (yes, the type in Crysis). Would this entail modeling an entire sea in 3DSMax and adding it to the level? I seriously doubt you could create a texture that would change the appearance of actual brushes.
Terrain:
I've been using EasyGen for terrain creation but my problem is polycount! The problem is that it creates faces that are boxes to connect the terrain. Is there a way to simply use single sided brushes like planes and connect them? That would cut the polycount in half!
Sunlight:
Is there ways to create rays of sun coming through trees or other objects on a map and reflecting on the ground? I'm assuming you'd have to mess around with the IDTech3 source A LOT.
Answer me or become cursed!
If anyone would be so kind as to provide me with a shader I could use for water. I'm looking for a certain amount of transparency, the water to be rippling, and an image that appears on the top of the water.
The problem I was having was that I went about making water like this: I have a texture of tropical looking water. I texture a box, while the texture is connected to a water shader.
However, I think I know what I'm doing wrong. I believe the box must be using a caulk texture (could someone please explain caulk?) and one of the faces needs to be the actual tropical texture.
A dillemma of course is that I don't know how to texture single faces!
My last question (although not required) is if it's possible to make a realistic looking sea. What I mean is, one where waves crash up and down, swell (yes, the type in Crysis). Would this entail modeling an entire sea in 3DSMax and adding it to the level? I seriously doubt you could create a texture that would change the appearance of actual brushes.
Terrain:
I've been using EasyGen for terrain creation but my problem is polycount! The problem is that it creates faces that are boxes to connect the terrain. Is there a way to simply use single sided brushes like planes and connect them? That would cut the polycount in half!
Sunlight:
Is there ways to create rays of sun coming through trees or other objects on a map and reflecting on the ground? I'm assuming you'd have to mess around with the IDTech3 source A LOT.
Answer me or become cursed!