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maps conversion
Posted: Sun Feb 14, 2010 7:05 pm
by I'mnot-aRat
Decompile
Posted: Sun Feb 14, 2010 7:14 pm
by I'mnot-aRat
how do you to convert q3 maps in ef maps ?
It's for my personal use
thanks to answer

Re: maps conversion
Posted: Sun Feb 14, 2010 8:42 pm
by Johnny Law
A pk3 file is just a zip archive. You can assemble it using 7-zip or any other zip utility. Are you asking about just composing the archive, or actually building the files that go into it?
Re: maps conversion
Posted: Sun Feb 14, 2010 11:31 pm
by v1l3
I have always used my Winzip
Re: maps conversion
Posted: Mon Feb 15, 2010 3:43 am
by Foo
Hey v1|3, give 7-Zip a try. Just as good, but no cracks, cash or trial notices to contend with.
Also opens .rar with no extra software needed. Greatest win.
Re: maps conversion
Posted: Mon Feb 15, 2010 6:19 am
by obsidian
7-zip
I'mnot-aRat: You need to detail exactly what you are trying to do and what you have tried already. Otherwise, it's hard for anyone to answer your question.
Re: maps conversion
Posted: Mon Feb 15, 2010 6:40 am
by v1l3
Foo wrote:Hey v1|3, give 7-Zip a try.
I actually do have it, but I've just been using Winzip for so long that it's hard to switch over I guess..I don't have any trial notices either, and I never payed for it. I was in a clan back on 1.16n days and a clan member sent me a crack for it so.. Maybe I'll give the 7-zip a better look over.

Re: Salinga's EF conversion of Q3 maps
Posted: Mon Feb 15, 2010 4:04 pm
by I'mnot-aRat
it's because I've got a pk3 of a q3 map that I've download (with permission) and I want to convert it into another pk3 files but for ef...
Well, I opened the pk3 files and now I don't know if I have to convert all the archive or just the .bsp file so ...can you help me !!!

Re: maps conversion
Posted: Mon Feb 15, 2010 4:12 pm
by I'mnot-aRat
well... I want to convert the pk3 file of a q3 map into a ef map.
I've got q3map2 but I don't know if I must compile the pk3 file,all there is inside or just the .bsp file 
Re: maps conversion
Posted: Mon Feb 15, 2010 4:29 pm
by Johnny Law
The first post in Salinga's thread covers the general steps. You have to modify the .bsp file to use the correct entities for EF, then re-create the .aas file for bots, and you'll probably have to fiddle with some of the other files as well (as Salinga describes) to deal with texture/shader issues.
If you're not already familiar with Q3 or EF mapping it's going to be a quite a bit of work to get all the details right. I'd say to first try asking Salinga if he would convert it for you.
Re: Decompile
Posted: Mon Feb 15, 2010 6:43 pm
by obsidian
Note: Split and merged posts to keep everything in one place.
Re: Decompile
Posted: Tue Feb 16, 2010 9:19 pm
by obsidian
I'mnot-aRat:
STOP SPAMMING THE FORUM THREADS WITH THE SAME QUESTION!!!
You've created a thread, then posted in others and I've gone through all the trouble of moving them all back here. If you have a question, post in here instead of spamming other people's threads. If you post the same question on another thread, I will delete it.
Johnny Law already answered your question. If there is any part of that you don't understand, ask someone to elaborate what part you don't understand instead of asking the first question again like a skipping record player.
Re: Decompile
Posted: Wed Feb 17, 2010 3:21 pm
by I'mnot-aRat
Re: Decompile
Posted: Wed Feb 17, 2010 3:24 pm
by I'mnot-aRat
Re: Decompile
Posted: Wed Feb 17, 2010 4:10 pm
by obsidian
viewtopic.php?f=10&t=39738
Re: Decompile
Posted: Wed Feb 17, 2010 6:48 pm
by obsidian
I'm not pissed off in the least. There's a certain amount of forum etiquette you need to follow. I'm just trying to help you
learn how to post questions on an internet forum.
(BTW, try to keep the rainbow colours and smilies down to a minimum, thanks.

)
Re: Decompile
Posted: Thu Feb 18, 2010 6:55 am
by I'mnot-aRat
Thank you still!!!!!!!!!!!!!!!!! And it is I would put no more than 2 smileys by comment!!!!!!
Re: Decompile
Posted: Fri Feb 19, 2010 5:02 pm
by I'mnot-aRat
Hey hey!!! It is still me and my question rotted!!! How we make to convert models q3 there models ef. It is not the punishment(effort) to ask me what I have already begun(undertaken): I not ais nothing begun(undertaken) I land as a moron.

Re: Decompile
Posted: Fri Feb 19, 2010 5:05 pm
by obsidian
You can't extract models from the bsp. You will need the original model files.
Re: Decompile
Posted: Sat Feb 20, 2010 12:05 am
by Dark Metal
This obsidian guy sure has a lot of patience...
Re: Decompile
Posted: Sat Feb 20, 2010 4:07 am
by obsidian
Tell me about it... I had to sit through dinner sitting next to you.

Re: Decompile
Posted: Sat Feb 20, 2010 4:29 am
by Dark Metal
At least you knew enough to keep your mouth shut.
Re: Decompile
Posted: Sat Feb 20, 2010 6:13 am
by obsidian

Flames in the Void, please.