Stupid pendulum...
Posted: Sat Dec 05, 2009 1:14 pm
How can I rotate the pendulum w/o having to rotate the model, or that it's get rotated by itself? Very annoying, this really fuck up light reception on models bound to the ent.
Because if I rotate the pendulum 90 degrees, then I need to rotate my model that too, if not, it gets rotated by the entity and thus is shown wrong in the game. BUT, the light that is calculated on the model is from the angle that I sat myself, not the one I see in the game....
Doesn't matter if the pend is just a brush or if I have bound a model to it... same problem exists. That I need to rotate it in radiant wrongly.
How can I fix this? Is it possible?
Because if I rotate the pendulum 90 degrees, then I need to rotate my model that too, if not, it gets rotated by the entity and thus is shown wrong in the game. BUT, the light that is calculated on the model is from the angle that I sat myself, not the one I see in the game....
Doesn't matter if the pend is just a brush or if I have bound a model to it... same problem exists. That I need to rotate it in radiant wrongly.
How can I fix this? Is it possible?