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brighter world for pro-gamers?

Posted: Mon Apr 25, 2005 4:46 pm
by curiousg
I saw some quake 3 videos and noticed that most "pro" gamers play with some very bright settings. It's like the whole world is bright, but the geometric detail/texture is still high quality. Anyone know where I can find more info on setting my quake like that?

Posted: Mon Apr 25, 2005 4:58 pm
by HM-PuFFNSTuFF
download the osp mod for quake 3, it's highly configurable

there's lots of documentation on how to tweak your config to make everything bright, enemies included

Posted: Mon Apr 25, 2005 5:33 pm
by LeonardoP
if you set gl_ignorehwgamma to 1 you can up the gamma without the blackness getting white/grey. to up the gamma us r_gamma with a value between 0 and 3

Posted: Mon Apr 25, 2005 6:03 pm
by bork[e]

Posted: Mon Apr 25, 2005 9:13 pm
by ^misantropia^
r_vertexlight 1 (no lightmaps).

Posted: Mon Apr 25, 2005 10:47 pm
by XaNaDu
// brightness
seta r_gamma "1.4"
seta r_intensity "0.8"
seta r_simpleMipMaps "1"
seta r_mapOverBrightBits "1"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_lightMap "0"
seta r_vertexLight "1"
seta r_fullBright "0"


Try out different gamma values