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defrag tricks with weap maps??

Posted: Wed Sep 23, 2009 6:35 am
by ^Ghost
was wondering if its possible to make a map using some tricks into a map. like im curious to see a map with an ob (overbounce) and ob is when u jump or fall off the floor off of to another floor hitting it at 0ups, what will happen is that u will bounce back up to the exact height from which u fell or jumped from, now the only way to incorporate this to a frag map is put a weapon, ie: bfg much higher from where jumping base is from.. to get the additional height u will need at least a pg or rl and climb ur way up... all this is very possible it is done very often in cpm and vq3 physics. ill post and explain the .txt files tomorrow when i have some time.

Re: defrag tricks with weap maps??

Posted: Wed Sep 23, 2009 9:03 am
by dichtfux
That way of grabbing the weapon seems very artificial. People would just RJ there.

Maybe a better way to incorporate it would be a dropdown to a weapon. If you manage to do the OB, you get back to your old position (high up). If not, you lost the height advantage but got the weapon. Still strange though.

I remember seeing a discussion (here or elsewhere, don't remember) on doing exactly that but if I'm not mistaken nothing came out of it.

Btw on the physics thing: for cpm physics, that only applies to defrag implementation, right? I think OBs were removed from cpm quite a while ago.

Re: defrag tricks with weap maps??

Posted: Wed Sep 23, 2009 1:19 pm
by Fjoggs
Ob's only work in vq3 if you have pmove_fixed 1, which people don't. :-)

Re: defrag tricks with weap maps??

Posted: Wed Sep 23, 2009 5:15 pm
by ^Ghost
@dichtfux
no it would not be possible to just rj there, with rj's u can only max out at a certain height.. heres an example of what a basic ob looks like...
Image

or u can be even more creative skip the ob and do a 2 or 3x rj (2x would be u shoot a rocket down at the right timing hit the floor and rj when the rocket hits u... 3x 2 rox down 1 on the floor... etc..)

@fjoggs
u can hit an ob in any game physics. i would know i incorporate it in just about every map i make. it just depends on how u hit it whether u are jumping or falling its even possible to hit ob's in stock maps.

Re: defrag tricks with weap maps??

Posted: Wed Sep 23, 2009 6:06 pm
by Fjoggs
I know how ob's work. I played defrag for like 6 hours a day a few years back. But unless something has happened, you couldn't just launch quake3 in vanilla and hit an ob unless you clutter with cmd's. Either pmove or sv_fps

Re: defrag tricks with weap maps??

Posted: Thu Sep 24, 2009 12:39 am
by ^Ghost
ah yes sir u are right my apologies, since i never play vq3 at all

Re: defrag tricks with weap maps??

Posted: Thu Sep 24, 2009 1:01 am
by obsidian
Ghost, check your PM please (under the post topic/post reply buttons).

Re: defrag tricks with weap maps??

Posted: Thu Sep 24, 2009 7:56 am
by ^misantropia^
Fjoggs wrote:But unless something has happened, you couldn't just launch quake3 in vanilla and hit an ob unless you clutter with cmd's. Either pmove or sv_fps
Actually (God, I hate starting a sentence with 'actually') you can, but it's way, way more unreliable. You need a rock solid FPS, for starters.