Surfaces not obeying surfaceparm trans. *SOLVED*
Posted: Sat Sep 05, 2009 7:09 am
My map has a lot of hanging wires angled every which way, curved fences, and generally just a lot of see-through and shoot-through surfaces with the "surfaceparm trans" line in their shaders. Even though I'm texturing all other sides with nodraw, it seems as though some faces randomly go solid, which is a real bummer because these faces are blocking a lot of gameplay.
I ran a couple of test maps thinking it could have something to do with the angle the face is at or if the face is overlapping another brush, but I couldn't find a pattern. Usually if I remade the faulty brush the problem went away. It was easy in the test map's case because I only had a few wires, but in the real map I have loads of them, and I'd really rather not sit around remaking hundreds of brushes. Anyone have a better idea of what's going on here? It would save me a lot of time.
Oh yeah, one other related problem. Sometimes if I have a wire hanging really close to a wall and I shoot the wall behind it, the wire face picks up the bullet hole. I'm not sure if these are related though, as this even happens on some of the surfaces that are otherwise behaving as they should (not going solid).
Here are the stock textures giving me problems:
-base_trim/proto_fence
-base_trim/wires01
-base_trim/wires02
Thanks,
-pat
I ran a couple of test maps thinking it could have something to do with the angle the face is at or if the face is overlapping another brush, but I couldn't find a pattern. Usually if I remade the faulty brush the problem went away. It was easy in the test map's case because I only had a few wires, but in the real map I have loads of them, and I'd really rather not sit around remaking hundreds of brushes. Anyone have a better idea of what's going on here? It would save me a lot of time.
Oh yeah, one other related problem. Sometimes if I have a wire hanging really close to a wall and I shoot the wall behind it, the wire face picks up the bullet hole. I'm not sure if these are related though, as this even happens on some of the surfaces that are otherwise behaving as they should (not going solid).
Here are the stock textures giving me problems:
-base_trim/proto_fence
-base_trim/wires01
-base_trim/wires02
Thanks,
-pat