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q3Temple1

Posted: Tue Sep 01, 2009 8:19 pm
by InsaneKid
Long time ago ...
a q3-pal of mine asked me to make one of his favorite maps
from the N64´s "GoldenEye" for Quake3.
And i was tryin with some screenshots and dark videos
and a map of the map! <:
to rebuild it twice as big and in Doom3-style!
but some parts didnt fit as i wanted them too ...(tryin again and again)
and i started other maps and stuff.

But then i saw Jefe´s UT2004-version in a vid (and the same day my pal sent me the same link :D),
and the fire about the map was relightened! <:
So, here is THE GOLDEN TEMPLE
in 2 versions:

q3temple1 (normal size)
Image

and q3temple1b (double size)
Image

DOWNLOAD:
>>> http://www.filefront.com/14445717/q3temple1-Test.pk3

Re: q3Temple1

Posted: Wed Sep 02, 2009 9:30 am
by MKJ
a torch that close to a banner is just asking for trouble

Re: q3Temple1

Posted: Wed Sep 02, 2009 9:34 am
by Hipshot
Seems the banner eat it - in pic 2.

Re: q3Temple1

Posted: Wed Sep 02, 2009 11:48 pm
by v1l3
there's a missing texture..
_______________________________________________________________________________
trying textures/sfx/metaltech12darkfinal_bounce.TGA...

WARNING: R_FindImageFile could not find'textures/sfx/metaltech12darkfinal_bounce.tga' in shader'textures/sfx/metaltech12darkfinal_bounce2'

Shader textures/sfx/metaltech12darkfinal_bounce2 has a stage with no image
_______________________________________________________________________________


...and I know you like your maps dark, but this is way too dark. I had to put r_gamma "1.4" to find my way around, and when I do that, everything looks over bright(shitty). Past that comment though, it's a very cool map.

Re: q3Temple1

Posted: Thu Sep 03, 2009 3:46 am
by InsaneKid
i wanted to use the fog to light the map! <:
and i use gamma 1.5 :toothy:

Re: q3Temple1

Posted: Thu Sep 03, 2009 4:50 am
by obsidian
InsaneKid wrote:i use gamma 1.5 :toothy:
Are you trying to get a tan? :eek:

Re: q3Temple1

Posted: Thu Sep 03, 2009 8:10 am
by v1l3
ah well.. the biggest problem with that, is that if someone sets r_fullscreen "0" it'll be straight black. You can't adjust r_gamma when it isn't fullscreen...and plenty of people play that way..so..it's up to U