rpg3dm1 - Revisited... AEdit d/l
Posted: Wed Aug 26, 2009 4:16 pm
For some reason this thread died in migration... hmm...
For the fun of it I edited R.P.G.'s map rpg3dm1. By editing the source file I introduced several changes. So now I am wondering what everyone else thinks:
Download:
Changes:
For the fun of it I edited R.P.G.'s map rpg3dm1. By editing the source file I introduced several changes. So now I am wondering what everyone else thinks:
- a) The MH pit, now has two JPs, removed the TP there, respawn pad of MH indented into floor.
b) The MH arena main TP was removed, LG here instead of RL.
c) The former LG room, is now used by RG, respawn pad added.
d) For the bots to be able to reach the RA a "bridge" was added, the TP in the wall below was removed.
Download:
- rpg3dm1_aedit_r7_q3w.zip (5.03 MB) @ hugelaser.com
Contains the original pk3 (rpg3dm1.pk3, see lvlworld link above), plus my changed version (rpg3dm1_AEdit_r7.pk3, map is called rpg3dm1ae.bsp though). For your convenience, added both map versions, should help compare them.
To install simply unpack the .zip file into your baseq3/ folder.
Play as FFA squirmish, turning on both bots on Hardcore in vQ3.
Changes:
- The RA arena's JP was not working with bots, lowered wall behind JP, made jump bit higher.
- The three teleporters lead to completely erratic TP hopping by the bots, and messed with the game continuity, IMO. Removed the TPs and replaced them with two JPs in MH pit.
- There used to be a RL in each arena, and a GL on the "balcony". Removed one RL and the GL, replaced them with PG and RG.
- The one RL left is now in the central upper room, the *new* focus of the bot games.
- Built a bridge to the RA, the bots (both) now pick up the RA.
- Replaced GL ammo with PG ammo. Moved a few other items around a bit.
- RG is now in the LG room.
- LG in MH arena, near former TP.
- SG in RA arena, replaced the "too attractive for the bots" RL there.
- Respawn pads "indented" into the floor now, looks a bit nicer IMO.
- Clipped off a few areas, e.g. start of stairs near JP in RA arena.
- Turned the light brushes and other deco into detail brushes.
- The latter two points reduced size of .aas by about 20KB.
- Without the the TPs the map now feels much more "controlled" and less frantic. Due to the optimizations the bots now play the map really well, and pick up the RA, fully use all JPs, and no longer clump near the RA arena's JP, where they used to have problems.
IMO, the map is more fun now, but it would be interesting if anyone else actually agrees. I see all this as applied gameflow experimentation, so any feedback is sure to be instructive.
The map is basically only for the q3w folks here, I am not actually planning of putting it on my site or upping it elsewhere.