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[Final] pukka3tourney6 - kamasutra

Posted: Wed Aug 26, 2009 10:48 am
by sumatra
OK, finally I finished a Final version of the Quake 3 map that I've been working on.
The map is setup for Tournament and Free For All.
I put in two further mapconfigs (a version for FFA with Quad Damage and a version with Railgun), that can be voted in cpma.

Thanks for all your feedback.

Go and get it. :cool:
Hope you enjoy!

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Download ~ 13 MB

Re: [Final] pukka3tourney6 - kamasutra

Posted: Wed Aug 26, 2009 11:32 am
by fKd
really good job man, well done

Re: [Final] pukka3tourney6 - kamasutra

Posted: Wed Aug 26, 2009 11:44 am
by Hipshot
The plants against the sky = Miami Vice =)

Re: [Final] pukka3tourney6 - kamasutra

Posted: Thu Aug 27, 2009 7:31 am
by AEon
Interesting use of textures in this map. Ironically the more "provoking" purple sky does not actually play much of a role when playing the game, since one rarely looks up (well I seldom do). Those round "car headlights" take some getting used to, but are quite original, same is true for your weapon respawn pads. I am not quite sure about the design of the TPs, creative yes, but they actually seem to "blind" the player with their perceived glare. I'd have liked to have "round holes" in all those walls, where you placed the headlights, that would have been quite "evil" on the tri counts though I imagine.

Map plays really well, and is quite fun. Phobos, that "b*st*rd", seems to like to camp near the PG thus scoring bigtime in vQ3 (on Hardcore). Fighting seems to concentrate on the central arena mostly.

Interestingly I actually saw one of the bots jump the slight ledge to get the MH, hmmm, is there some code one can add in the maps to make bots do that, or is it strictly random? One could probably add a "hidden" bot_clip ramp to "help" bots take such ledges but that would look awkward.

I wonder how the map would play without those TPs... using JPs/APs... I am probably a minority, who likes the gameflow non-erratic and continuous.

Nice map anyway.

Re: [Final] pukka3tourney6 - kamasutra

Posted: Thu Aug 27, 2009 9:13 am
by v1l3
The map turned out very nice man =) , though on one of the tele exits you bang your head and get caught mid-air coming out from a tele-jump(using promode physics).