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Q3shwxx: Purification - Alpha 3

Posted: Tue Jun 02, 2009 5:35 pm
by ShadoW_86
Third alpha. The layout comed through over a dozen of changes, and I pretty content with what I have right now. Of course if you have anything to add, I'll be gratefull.

Purification a3

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Re: Q3shwxx: Purification - Alpha 2

Posted: Wed Jun 03, 2009 7:24 am
by v1l3
My first thought is that it really needs to be shrunk..some parts of it are so wide-open, that it's a railgun paradise for the most part. I'd say in that thought, that you should remove the railgun, but what map is any good without a railgun. :rolleyes: Throw it in the washer and dryer and squish it down. Q3shw22 is pretty wide open also, which makes it a tough map...this layout kind of reminds me of that same idea.
There are some dead-end area's also like the bottom of the RL curved walkway from the bottom, and the small area where you put the the 5% healths at. There are other ones also, but I can't remember where they were right now....but, at this point I don't think it matters all that much. I figured I'd mention it nonetheless.
Some good/original idea's for the layout though.

Re: Q3shwxx: Purification - Alpha 3

Posted: Thu Jun 04, 2009 2:37 pm
by ShadoW_86
Thank you v1l3 for reply, you were right, that some parts of map are too big. Now should be better.

Re: Q3shwxx: Purification - Alpha 3

Posted: Fri Jun 05, 2009 10:25 pm
by v1l3
The only things that really stuck out were the placement of the RG, and the GL...

The tele that spits you out to the RG is ok if you walk through the tele, but if you tele-jump it..you either fly into thin air, or if you get the jump really perfect you end up flying way over the RG over to the SG walkway. It woudn't matter if the gameplay was VQ3...but I'm speaking from a promode physics opinion, which I know matters to you also. =)

The GL placement works well from the tele exit, but using the bouncepad to get up to it takes to much time. The best use of it's location would be for grenade spamming, yet it's so wide-open that it would be a risk to do so. The GL placement you had on q3shw14 was perfect in that aspect, but not here. As for the bouncepad up to it, I would remove it, and make a double jump set-up to get to up to it instead...kind of like you did on Q3shw21 with the RL that sat in front if the tele.
Comparing these idea's to your other maps may seem like a stealing of idea's from your other maps, but they were good choices from the others. The GL area is also still kind of wide-open though..just my opinion.