Please help with map - entity leaked + texture errors
Posted: Sun May 10, 2009 10:54 am
Hello,
Im an occasional and rather noobish map-maker, and Im quite desperate from the map Im working on now in GtkRadiant 1.4. Basically it is a medium-size Q3 (with TA entity support) map with caves, skybox and occasional liquids. I tried to do test compilation yesterday and now Im really frantic from the result. Let me explain the problem:
I have two versions of the map - the newest one, and a backup (older just few days). Both are bugged, but in a different way.
1) The first version of the map has some illogical errors I just cant understand. The first odd thing were leaks - the debug window kept showing me leaks where actually were no leaks (possible phantom brushes?). I did the ugly thing and boxed the map a bit, just for a test before I could look into those leaks, but to my surprise, another errors showed up.
If I would erase this entity, the editor would simply report another entity next time, and if I would make a new entity, it would get leaked as well. Strangely, the map got compiled, and when I tried it in Q3, it was "working" (except few phantom brushes), but with a MAJOR error - each entity (including spawns, lights and patches) were moved about 128 units to the left (while they have good coordinates in GtkRadiant). I have no idea how to repair this, but maybe someone has?

Misplaced doors entity. Interestingly, all entities are misplaced like this.
2) The backup version, suprisingly, has neither brush leaks neither "entity leaks". However, some rooms which work in the first version, don't have textures displayed - especially the "cave" brushes. I have no idea why this problem doesnt occur in the "first version".

The brushes inside the cave system show up with no texture.
Please, can somebody help me with these oddities? Im frantic.. errors like that never occured for me. I should also note that both those compilations were made with -BSP meta, -vis fast, -light fast, and my PC specs are rather low...
Thanks for any help you can give!
Im an occasional and rather noobish map-maker, and Im quite desperate from the map Im working on now in GtkRadiant 1.4. Basically it is a medium-size Q3 (with TA entity support) map with caves, skybox and occasional liquids. I tried to do test compilation yesterday and now Im really frantic from the result. Let me explain the problem:
I have two versions of the map - the newest one, and a backup (older just few days). Both are bugged, but in a different way.
1) The first version of the map has some illogical errors I just cant understand. The first odd thing were leaks - the debug window kept showing me leaks where actually were no leaks (possible phantom brushes?). I did the ugly thing and boxed the map a bit, just for a test before I could look into those leaks, but to my surprise, another errors showed up.
Code: Select all
Entity 6, Brush 0 Leaked


Misplaced doors entity. Interestingly, all entities are misplaced like this.
2) The backup version, suprisingly, has neither brush leaks neither "entity leaks". However, some rooms which work in the first version, don't have textures displayed - especially the "cave" brushes. I have no idea why this problem doesnt occur in the "first version".


The brushes inside the cave system show up with no texture.
Please, can somebody help me with these oddities? Im frantic.. errors like that never occured for me. I should also note that both those compilations were made with -BSP meta, -vis fast, -light fast, and my PC specs are rather low...
Thanks for any help you can give!
