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Q3dmp9 - Final, Sublevel Tokay
Posted: Wed Mar 11, 2009 10:58 pm
by fKd
YAY here it is, my new map all bright and shiny. This map is by far my best work to date in
terms of gameplay and flow. I've spent a long time game play testing with item layouts and
think it plays well. Cheers Pat Howard for the great input here. The geometry has been worked on and improved based on great fedback from Hipshot (epic screenshot post, cheers
bud)
i hope this is fun and you guys have a blast or two.
No screenshots as im sure you have seen the thread
http://files.filefront.com/Q3dmp9zip/;1 ... einfo.html
Thanks all who helped out in any way. Time to fire up the ole editor for the next effort
Cheers fKd
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Thu Mar 12, 2009 11:17 pm
by fKd
wow, nothing.. oh well. is this the wrong place to post final maps?
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Fri Mar 13, 2009 3:53 am
by obsidian
Screenshot usually helps.
Myself, new computer, Q3 not installed yet.
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Fri Mar 13, 2009 6:06 am
by pjw
obsidian wrote:Screenshot usually helps.
Quoting for emphasis. I'd suggest two or three good ones.
I'll try to give it a look sometime soon.
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Fri Mar 13, 2009 8:45 am
by nitin77
is the botplay fixed now?
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Sat Mar 14, 2009 1:43 am
by fKd
its all working, i figured that ppl have seen the other thread. but i'l sort some shots out for yas
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Sat Mar 14, 2009 2:22 am
by Scourge
Some people might not look at a beta thread, but look at a final release thread. It's good either way to post up some shots just in case there are some that didn't see the beta. I for one am only in here occasionally and sometimes miss them only to see the final. I know a few others that only check in here once in a while. I'll definitely check it out though.

Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Sat Mar 14, 2009 3:20 am
by v1l3
I can't remember what was changed from the beta to this one, but the tele exit from the tele over the drop point is terrible. When I exit the tele I keep bumping my face into the wall. You have to come out and stop before you move on right or left...kind of seems awkward. I dunno...I should have payed more attention earlier on..kind of late now =/
Other than that though, the map is great...very nice to look at also. Nice Work =)
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Sat Mar 14, 2009 10:41 am
by Hipshot
Just tried it out. It looks much more polished than what I tried before. Nice.
I don't have a problem with the teleporter thing, I had it for a couple times, then I just started turning left/right when I came out.
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Sat Mar 14, 2009 11:15 pm
by nitin77
nice, I like it. Havent played enough for proper comments but visually its quite pleasing.
am going to pimp it over at func messageboard with the last bunch of screens from the beta thread if you dont mind.
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Mon Mar 16, 2009 10:37 pm
by fKd
cool, no problem
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Tue Mar 17, 2009 12:34 pm
by nitin77
here's the thread :
http://www.celephais.net/board/view_thread.php?id=60312
Sorry, no real comments there about the map at this stage. I will post some there when I play the map more later in the week.
Re: Q3dmp9 - Final, Sublevel Tokay
Posted: Tue Mar 17, 2009 12:37 pm
by epicgoo
fits quakelive style