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Render Textures in Grid?
Posted: Thu Mar 05, 2009 10:28 pm
by GODLIKE
Anybody know offhand of a tool that lets you take a top-down, NOT perspective render of a quake 3 level? Ideally from a .map file, but from a compiled map would be fine, too..
Re: Render Textures in Grid?
Posted: Thu Mar 05, 2009 11:54 pm
by Hipshot
You mean a orthographic view shot right? I "kinda" do it, every time I do my overview screens.
I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
It ends up like this, it's almost 100% perfect... you can see some small angles if you really look.
http://img114.imageshack.us/img114/3452 ... iewyn7.jpg
Re: Render Textures in Grid?
Posted: Fri Mar 06, 2009 2:55 pm
by Plan B
Looks pretty orthographic to me

I don't know what the dimensions of that map are, but I guess you'd have to go pretty large to have the ingame 3d shot show too much of the Z-faces.
Re: Render Textures in Grid?
Posted: Mon Mar 16, 2009 6:39 pm
by GODLIKE
(getting back to this finally) That's perfect, thx!
edit: Setting the near value to cull 'roofs and ceilings' took some time, but generates good results.
Re: Render Textures in Grid?
Posted: Wed Mar 18, 2009 9:10 am
by monaster
By the way: If your level turns out to be quite large and you would have to press space for like 3 minutes to get far away to see the whole thing, then consider adding "g_speed x" to your console cmds, the x standing for a value up to 75000 (or more, never tried to find out the limit). That way you gonna reach the minimum distance REALLY fast!

Re: Render Textures in Grid?
Posted: Wed Oct 14, 2009 4:33 pm
by neoplan
Hipshot wrote: I set the fov to 1, the near value to like 5000 and then I just noclip so far from the level that I can see it like a flat plane.
Hi!
Can you tell me what is the command for that "near" value?
Re: Render Textures in Grid?
Posted: Wed Oct 14, 2009 10:31 pm
by $NulL
Yes, its r_znear