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Q3tourney6_ctf 2

Posted: Wed Feb 25, 2009 8:43 pm
by Mercador
While looking for the bfg fix, we tried the second map created by iD and we love it.

However, there's a visual glitch around the weapons, do you know why? Is there a setting missing on our Q3?

Re: Q3tourney6_ctf 2

Posted: Wed Feb 25, 2009 9:30 pm
by obsidian
Ummm... whut? I read that 3 times and still don't know what you're talking about or what the question is.

Re: Q3tourney6_ctf 2

Posted: Wed Feb 25, 2009 10:02 pm
by Hipshot
Seriously, what kind of question is that?
Is it possible to be a bit more specific perhaps, just a tad bit?

Re: Q3tourney6_ctf 2

Posted: Thu Feb 26, 2009 2:43 am
by pjw
Mercador, I think you meant to reply to your other thread instead of creating a new one.

How about closing this one, and posting in your original thread, so people don't get confused? :)

When you repost in that thread, it might be a good idea to explain what sort of "visual glitch" you're seeing, or, better yet, add a screenshot.

Re: Q3tourney6_ctf 2

Posted: Thu Feb 26, 2009 5:00 pm
by Mercador
Yeah sorry, English isn't my primary language.

In short, there's a gray halo around the weapons waiting on the floor on this map :

http://www.lvlworld.com/review.php?id=1670

Like we were missing a texture of some sort.

I'll post a screenshot.

Re: Q3tourney6_ctf 2

Posted: Thu Feb 26, 2009 5:19 pm
by Mercador

Re: Q3tourney6_ctf 2

Posted: Thu Feb 26, 2009 5:57 pm
by obsidian
Yes, you're either missing a texture/shader or you have a conflict with another shader of the same name.

Try removing (move them to a temporary directory somewhere) all custom PK3's and other custom content out of your Q3 /baseq3 directory and see if you still have the same problem.

Re: Q3tourney6_ctf 2

Posted: Thu Feb 26, 2009 6:29 pm
by Mercador
obsidian wrote:Yes, you're either missing a texture/shader or you have a conflict with another shader of the same name.

Try removing (move them to a temporary directory somewhere) all custom PK3's and other custom content out of your Q3 /baseq3 directory and see if you still have the same problem.
Ok thanks. I have a lot of custom pk3, I hope I won't remove native ones.

Re: Q3tourney6_ctf 2

Posted: Fri Feb 27, 2009 3:52 pm
by maz0r
IIRC the native ones are the pakX.pk3 (0-8 afaik), maybe the pro-q3tourney7.pk3 and if you installed Radiant the mapmedia.pk3 and common-spog.pk3

The rest should be custom content.