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Use the alphachannel as a texture stage...

Posted: Sun Feb 08, 2009 3:34 pm
by Hipshot
Is it possible to, in anyway, call the alpha channel of a tga, to use as a texture stage. As an example, I would like to use the alpha of a lamp as the "glow" stage in the shader... Or, use that alpha as the glow for a totally different lamp, not the same. Hope you understand what I mean.

Re: Use the alphachannel as a texture stage...

Posted: Tue Feb 10, 2009 10:00 am
by ^misantropia^
You can't. The alpha channel isn't stored separately inside the engine, it's all RGBA data.