Camera portals not working! Please help!
Posted: Sat Jan 31, 2009 3:12 am
Well, i should start from the beginning. I am working on a map called "Lockdown". In the map, I plan to make a "master control room". I was going to use the camera portals as surveilence cameras, even though I don't think they can see players(or can they?). when i had one of them set up, I tested it, and it didn't work.
I decided to make an isolated test. here's the layout(sorry about the image size):

I have the misc_portal_camera's roll at 180. I applied the common/nodraw shader to the brush intended to display the misc_portal_camera's view, and the sfx/portal_sfx shader to the specific face it should be projected onto. I have tried having the camera target both info_notnull and target_position entities, but it still doesn't work. is it the shaders, or something else?
I decided to make an isolated test. here's the layout(sorry about the image size):

I have the misc_portal_camera's roll at 180. I applied the common/nodraw shader to the brush intended to display the misc_portal_camera's view, and the sfx/portal_sfx shader to the specific face it should be projected onto. I have tried having the camera target both info_notnull and target_position entities, but it still doesn't work. is it the shaders, or something else?