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L4D updates out

Posted: Thu Jan 15, 2009 3:34 am
by feedback
Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General


Fixed Survivors being able to climb surfaces marked for versus infected only

Fixed a class of SurvivorBot bugs dealing with rescuing downed players

Players can no longer grab ladders while flying through the air after a Tank punch

Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises

Improved loading time

Fixed mini-gun physics exploit

Fixed propane tanks (and other physics objects) causing players to fall through elevators

Fixed rare achievement bug issues

Fixed several map exploits

Fixed various match making issues

Fixed NAT traversal issues


Versus Changes

Added HUD elements to show status of other infected players

Changed color of infected player name in chat to red

Fixed exploit where players could spawn infected bots

Fixed instance where a Survivor changing to the infected team would be attacked by infected bots

Normalized special infected melee damage

Made the following client commands cheat protected: "Kill" and "explode"

Fixed exploit where infected players could run away and teleport back to gain health

Players can only change teams once per map

Players can't change teams while other players are still loading

Tank spawns at the same % through the map for both teams in versus mode

Made the Tank and Witch spawn directly on the escape route

Increased chance of getting the Tank or Witch

Fixed team swap issue


Hunter

Easier to pounce a Survivor who is meleeing

Increased Minimum damage a Hunter pounce does


Smoker

Fixed Smoker tongue tolerance

Smoker now has to be killed or the tongue destroyed for the tongue to break

Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging

Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer

Fixed cases where the ability timer was not using the correct time

Fixed case where you could point at a Survivor but not register a tongue hit

Fixed Smoker tongue not targeting and landing properly through PZ ghosts

Smoker tongue does damage every second while dragging paralyzed Survivors


Tank

Bashable objects now appear with a red glow

Tanks hitting a car with an alarm disables the alarm permanently

Tank frustration timer is only reset by hitting Survivors with rocks or fists

Reduced autoshotgun damage against Tanks


Witch

Witch spawns at the same % through the map for both teams

Avoids spawning within a certain % of the tank

Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

Re: L4D updates out

Posted: Thu Jan 15, 2009 4:06 am
by Captain
Yep, had a run through NM on Versus. Good stuff for the most part. Smokers and hunters are a lot more dangerous now, so straying from the group is almost suicidal now.

Re: L4D updates out

Posted: Thu Jan 15, 2009 5:39 am
by a13n
I WOULDN'T SAY IT WAS MURDER. YOU CAN'T MURDER AN AMERICAN, YOU CAN ONLY PUT HIM WHERE HE NEEDS TO BE.
from your selfish point of view

Re: L4D updates out

Posted: Thu Jan 15, 2009 6:04 am
by feedback
lol wtf :olo:

Re: L4D updates out

Posted: Thu Jan 15, 2009 8:10 am
by Grandpa Stu
wtflulz?

on topic. yeah about friggin time this came out. love the new infected HUD--very usefull. no more of those "who's the *insert infected type here*" questions. also happy to see more tank and witch spawns to help spice things up.

Re: L4D updates out

Posted: Thu Jan 15, 2009 8:23 am
by Big Kahuna Burger
i agree, the versus addons are killer. i will miss spawning hunter armies tho ;_;

Re: L4D updates out

Posted: Thu Jan 15, 2009 8:49 am
by feedback
I had a slew of games with no tanks so far, I don't know about being more populous...

And they still didn't fix the shutter exploit in no mercy 2. :down:

Re: L4D updates out

Posted: Thu Jan 15, 2009 10:14 am
by Grandpa Stu
shutter exploit? are you talking about the door you can bash down on NM3? never knew of any real exploits on NM2.

Re: L4D updates out

Posted: Thu Jan 15, 2009 1:14 pm
by feedback
yeah that's what I meant

Re: L4D updates out

Posted: Thu Jan 15, 2009 3:24 pm
by Mat Linnett
Don't fuck with the witch. You have been told.
http://www.youtube.com/watch?v=OtTh00K72gw

Re: L4D updates out

Posted: Thu Jan 15, 2009 3:42 pm
by Captain
I always crown the witch.

Re: L4D updates out

Posted: Thu Jan 15, 2009 3:55 pm
by feedback
Has anybody else been getting gayed as a hunter since the update? My team was 3 hunters, all 3 of us got melee from a pounce and killed without a land. I just went an entire game without landing a jump as a hunter due to the meele. I think the patch fucked something up, or that team was just leet as fuck.

Re: L4D updates out

Posted: Thu Jan 15, 2009 4:04 pm
by Captain
It's still very possible to melee the hunter pounce. You need to make sure you're not landing right in front of the survivor or else you'll be knocked down.

Re: L4D updates out

Posted: Thu Jan 15, 2009 4:05 pm
by obsidian
Fixed rare achievement bug issues
Hopefully this means it won't be deleting my expert completions and I can actually get the 'what are you trying to prove' achievement. My progress has been as follows:

1/4, 2/4, 1/4 (wtf?), 2/4, 3/4, 2/4 (shit), 3/4... and now I don't know which one I need to complete to get the achievement. I've successfully completed every single campaign on expert a dozen times over.

Re: L4D updates out

Posted: Thu Jan 15, 2009 4:13 pm
by Captain
My Steam control panel says I'm only at 48/51 and miss Lamb 2 Slaughter. The in-game list says 49/51 and shows I have it :shrug:

Re: L4D updates out

Posted: Thu Jan 15, 2009 5:23 pm
by o'dium
obsidian wrote:
Fixed rare achievement bug issues
Hopefully this means it won't be deleting my expert completions and I can actually get the 'what are you trying to prove' achievement. My progress has been as follows:

1/4, 2/4, 1/4 (wtf?), 2/4, 3/4, 2/4 (shit), 3/4... and now I don't know which one I need to complete to get the achievement. I've successfully completed every single campaign on expert a dozen times over.
Its been known from the start you have to do 1-1 1-2, 1-3, 1-4 in a single sitting, i.e. you cant do 1-1, 1-4, 1-2, 1-3 because that breaks the chain.

Re: L4D updates out

Posted: Thu Jan 15, 2009 5:32 pm
by Captain
o'dum

Re: L4D updates out

Posted: Thu Jan 15, 2009 5:36 pm
by Mat Linnett
Not just that, but Obsidian was just detailing how his progress for the achievement has been fluctuating, not the order he's played the maps in.

Re: L4D updates out

Posted: Thu Jan 15, 2009 11:10 pm
by Grandpa Stu
i havn't noticed anything wrong with the hunter. the slash is noticably weaker but at the same time i'm seeing hunters do pounce damage more regularly.

now what i HAVE noticed is that the smoker is completely fucked. it's like they took one step forward and then two steps back. i like that as soon as i strangle a survivor i start to deal damage, but now it's harder than ever to even grab a survivor. it feels as though they shortened the distance you can get a lock on with and even then lock ons will only flicker for half a second. there's a whole thread about it on the steam forums: http://forums.steampowered.com/forums/s ... p?t=785577

Re: L4D updates out

Posted: Thu Jan 15, 2009 11:18 pm
by feedback
Grandpa Stu wrote:i havn't noticed anything wrong with the hunter. the slash is noticably weaker but at the same time i'm seeing hunters do pounce damage more regularly.

now what i HAVE noticed is that the smoker is completely fucked. it's like they took one step forward and then two steps back. i like that as soon as i strangle a survivor i start to deal damage, but now it's harder than ever to even grab a survivor. it feels as though they shortened the distance you can get a lock on with and even then lock ons will only flicker for half a second. there's a whole thread about it on the steam forums: http://forums.steampowered.com/forums/s ... p?t=785577
Yeah this is probably the most frustrating thing- I have to get like 10 feet away without any zombies attacking a survivor to score a hit.

Re: L4D updates out

Posted: Fri Jan 16, 2009 4:17 pm
by feedback
I just played the worst game of my life, I never rage quit but I was severely tempted. 4 games in a row of being raped retarded both as infected and as survivors. Our tank got stuck behind an unopenable door so it was useless, when it was their turn it worked fine. Smoker is absolutely fucking infuriating, 4 survivors jumbled together, all blinded, I shot my tongue FOUR times without a single hit from like 20 feet away, when they finally killed me. Jesus fuck I hate this game.

Re: L4D updates out

Posted: Fri Jan 16, 2009 11:10 pm
by Grandpa Stu
was it a normal door that bugged out or the alarmed door on BH2? if it was the alarmed door you can go up the stairs into the dark room and drop down the vent if you spawn as tank before they open that door. i'm still surprised at how many people don't know that.

Re: L4D updates out

Posted: Fri Jan 16, 2009 11:19 pm
by Captain
Now they've made it impossible to melee hunters in midair unless they land right in front of you. That's retarded.

Probably all because a bunch of nubs cried about it. And yeah, smoker's fucked up too.