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Fog Issues
Posted: Tue Dec 09, 2008 4:50 pm
by Jusser
i got a bug with some fog, if i make fog in a square room, i got strange shadow lines on the walls, if i put the fog something away from it it says: entity 0 brush 9 fog has multiple visible sides,
or something..
can some1 help me, its pretty annoying..

Re: Common Error Messages
Posted: Tue Dec 09, 2008 5:04 pm
by o'dium
Thats called zFighting. Make the fog bounds go slightly into the brush, i.e. dont make the actual fog volume flush with the empty space, instead make it go into the walls slightly. That should stop it.
Re: Common Error Messages
Posted: Tue Dec 09, 2008 5:21 pm
by obsidian
Jusser wrote:entity 0 brush 9 fog has multiple visible sides
Fog brushes can have at maximum, one visible face. It can either be a universal fog volume encompassing the entire bounds of the map, or it can have a single visible face from which you can enter into the fog volume (like the "fog of death" pits). If two or more sides are exposed to 'open air' then you will get this error message.
Re: Common Error Messages
Posted: Tue Dec 09, 2008 5:30 pm
by Jusser
o'dium wrote: instead make it go into the walls slightly.
how much is 'slightly'?
cause, i have a wall of 32 wide, and so i decided to make the fog go into the middle of it, (so 16), but i still have the shadow bug. does it have to go further or do i have to place it something back?
Re: Common Error Messages
Posted: Tue Dec 09, 2008 5:36 pm
by obsidian
Got a screenshot? I don't think it's a z-fighting issue, fog sides are culled. It's probably something else.
Split this into its own topic.
Re: Fog Issues
Posted: Tue Dec 09, 2008 7:16 pm
by Jusser
sorry it took a while, dinner
here it is:
http://www.plaatjesupload.nl/bekijken/1117458.html
( yea dutch site, i dont care )
the black strip is what i mean ^_^
oh and, this is a screenshot with the fog something in the wall
Re: Fog Issues
Posted: Wed Dec 10, 2008 2:40 pm
by Jusser
i'd like a reply!

Re: Fog Issues
Posted: Wed Dec 10, 2008 2:48 pm
by Hipshot
Calm down, some one will reply evidently...
Re: Fog Issues
Posted: Wed Dec 10, 2008 5:47 pm
by Castle
q3map2 didnt have some kind of ambient occlusion setting did it?
You know, where it artificially makes corners and crevices darker than their surroundings. It might be a bug in this case where it treats the fog brush as if it is structural. Could be the light entity above the fog needs to messed with a bit as well.
Try making a shader for your fog and add a small value for it to cast surface light if all else fails.
You are using the latest compile tools right?
Re: Fog Issues
Posted: Wed Dec 10, 2008 7:18 pm
by obsidian
Could you post the fog shader and compile settings?
Re: Fog Issues
Posted: Sat Dec 13, 2008 5:06 pm
by Jusser
i don't use q3map2 actually, i don't think it has to do with the compiling.
and the shader of the fog is just the one from what quake 3 used too: sfx/hellfog
it doesn't really matter if it gets fixed or not, cause i already use something else, but would be nice for in the future

Re: Fog Issues
Posted: Sat Dec 13, 2008 5:56 pm
by obsidian
Jusser wrote:i don't use q3map2 actually, i don't think it has to do with the compiling.
Well whatever you are using to compile is most likely causing the issue, it looks like the fog was casting shadows. In the future, you might want to mention 'little' details like that in the first place so everyone else doesn't go off on a wild goose chase on your behalf.

Re: Fog Issues
Posted: Sat Dec 13, 2008 8:55 pm
by Jusser

well thanks anways

Re: Fog Issues
Posted: Sat Dec 13, 2008 11:28 pm
by Castle
q3map2 is a godsend for quake 3 levels.
Why would you not be using it?
Re: Fog Issues
Posted: Thu Dec 18, 2008 12:44 am
by fKd
im guessing he did not know it existed.
get it dude! its the best tool for q3 mapping next to gtkrad