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started on a new map woo
Posted: Wed Aug 06, 2008 2:17 pm
by fKd
screens of early alpha q3 ctf map... still gotta block out the central arena.. but got the base flow down.. i think
flag room
outside flag room
these 3 are the room which connects to the center

Re: started on a new map woo
Posted: Wed Aug 06, 2008 2:19 pm
by fKd
oh and textures and lighting are just placeholders
Re: started on a new map woo
Posted: Thu Aug 07, 2008 3:25 am
by DooMer
Looking solid
Re: started on a new map woo
Posted: Thu Aug 07, 2008 3:47 am
by a13n
Looks pretty neat and clean, hence promising.

Re: started on a new map woo
Posted: Thu Aug 07, 2008 7:31 am
by fKd
here is a early beta... bots wont cap yet... need to work on bot pathing etc... any good toots on it?
http://www.mediafire.com/?sharekey=8c08 ... 057720fdee
oh and the side path has no items and no brush work... beta blocks ahoy!
its also fast vis and lighting and optimized aas (sorry about crap r_speeds etc

)
Re: started on a new map woo
Posted: Thu Aug 07, 2008 9:30 am
by MKJ
got a bit of a halo look to it.
Re: started on a new map woo
Posted: Thu Aug 07, 2008 10:04 am
by Fjoggs
Congratulations, you just made me fire up radiant for the first time in about a year. Anything that's simplistic and concrete is a winner for me.
Don't forget to colormark stuff like jumppads with red/blue.
Regarding bots, head on over to the powder room and take a whiff.
http://cardigan.planetquake.gamespy.com ... otopt.html
EDIT: Err, I didn't notice that you'd uploaded a version. I need some sleep.

Re: started on a new map woo
Posted: Thu Aug 07, 2008 2:28 pm
by o'dium
I think it looks fantastic. Early texture work aisde I thin kthe geo and height of it look awesome. Great job, I'll keep checking back for this one.
Re: started on a new map woo
Posted: Thu Aug 07, 2008 3:14 pm
by fKd
thank you so much. i've still got to get item placement and flow worked out... then brush work (detail & textures), r_speeds and vis and all the rest. i hope someone out there enjoys playing it as much as i've enjoyed making it

Re: started on a new map woo
Posted: Sat Aug 09, 2008 3:14 am
by fKd
updated build. any help with item placement or changes to layout would be really helpful
http://www.mediafire.com/?sharekey=8c08 ... d5e932e78c
thank you
side note, there is no bot or player clip yet as im still working on the layout and detail... those brushes get in my way

Re: started on a new map woo
Posted: Sun Aug 10, 2008 6:32 am
by fKd
these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?

Re: started on a new map woo
Posted: Sun Aug 10, 2008 11:03 am
by fKd
Re: started on a new map woo
Posted: Sun Aug 10, 2008 11:45 am
by ^misantropia^
fKd wrote:these crazy bots have a strange behavior... they can do the jump... but 60% of the time they do this... any tricks to cleaning this issue up?
I suspect they're going for the health. What happens if you (temporarily) remove the orbs?
Re: started on a new map woo
Posted: Mon Aug 11, 2008 4:23 am
by fKd
its so weird.... i removed the health on 1 side and the bots act right. so i do the same thing on the other side, and they keep on doing the jump fall loop. this is driving me crazy! both bases are the same, yet only the blue base has the error

Re: started on a new map woo
Posted: Mon Aug 11, 2008 7:08 am
by Silicone_Milk
Try slapping one of those bot do not enter brushes where they fall down to discourage them from going there.
Re: started on a new map woo
Posted: Mon Aug 11, 2008 8:54 am
by fKd
tried it to no avail. but i've edited the platforms around the jump pads and got it down to a 40% chance of bot fail... think it might just be something to do with q3 bots being spaz

the gameplay is really starting to shape up tho. woo.
did a mass detail brush coverting and got my vis way down from 1400000 to 450000 so thats something.. now i gotta start on brush optimization... not the most fun ever but what are ya gonna do...