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Quake III Models

Posted: Sun Jul 13, 2008 3:56 pm
by jkoder
Hello,

Does anybody have any weapon models for Q3 that I can use in a game I am going to make
based on ioquake3? I have already checked all the usual sites and have managed to find
some weapons, the best site being Quake Unity which seems to have the most complete list.
I am struggling to find a futuristic looking Shot Gun and Machine Gun that fits in with the theme
of the maps I will use and the other weapons I have found. I am obviously will to take a look at
anything though. I don't have time to learn how to create these myself hence the begging :)

The same goes for player models, I have some of these already but I could certainly do
with some more. Again I have checked most online resources and picked which ones I can work
in with what I want to do.

These are the type of maps I plan to use:

http://lvlworld.com/#c=m7&i=1840&d=27%2 ... M&p=review
http://lvlworld.com/#c=m7&i=1711&d=22%2 ... M&p=review

Which should hopefully help you understand the types of weapons or models that would be best suited here.

I plan to include models of marines/commando types as the good guys and Aliens from the other team (so original!) as oppose the red/blue for team games in Quake III.

If you have anything laying around on your hard disk or something you can make available from a
current project of yours then I would be really grateful. I will of course give all credit via the game UI and
in whatever documentation I provide.

Thanks in advance to anyone who has anything to offer.

Mike

Re: Quake III Models

Posted: Mon Jul 14, 2008 10:51 am
by ^misantropia^

Re: Quake III Models

Posted: Mon Jul 14, 2008 11:53 am
by jkoder
lol. I can't believe I didn't check that site properly. They even have audio files as well (which was another problem I had)!

There is a number of weapons there that I haven't seen on other Quake sites but I can't check
them properly until I get home. Some of us aren't lucky enough to play Quake or Open Arena at work!

Thanks again misantropia.